Here's my first report (my cherry's popped now
):
Inherited turn (t75): I switch research to agriculture
London switches from archer to worker, we have no improved tiles at all
T76: send the warrior in York NW to spawnbust and check coast for seafood
T77: 2 barb spearmen NW of york, to late to spawnbust now
t78: our warrior bites the dust ofc, but we get revenge (sort of), I kill a chinese scout near London
T79: our York garrison kills a spear
T81: our York garrison kills a spear again
T83: I whip the worker in London
we have no seafood in the NW
T84: I whip the worker in York, London continues its archer
T85: workers start building pastures
another archer started in York
T88: London completes archer, growth in 1 turn, start another archer
T89: London archer > settler
T90: worker pastured the pigs near L, heads to horse next
T93: horse connected to York, we can built chariots there
T96: York: archer > chariot
i promoted our archer to guerilla II to hold back a spear
T97: Agriculture in, contine IW
our G2 archers gets hurt (0.4) but kills the barb and goes healing in L
T99: IW in, i pick writing next (only 1 turn invested right now)
Iron is not in the best spot, nevermind the one surrounded by ice
T100: another spear appear S of L, headed for the horse pasture that's just finished, hopefully he'll attack our archer instead. G2 archer still healing in London from previous attack
We have a new settler ready in 5. I suggest the spot marked before it's too late. We have our "friends" culture pressing but all the good tiles (corn, 2FP and hills) are still available. Plus we get a free monument since bis built SH. An archer is already waiting there.
Alternatively we could settle on the river near the Iron - but this can wait imo. The North is spawnbusted so long as we leave the archer there. We can defend the S with archers and chariots.
The save: