Bucephalus
Shooting from the lip....
Pre-turn:
I must confess that I'm a little unsure how to proceed; it's clear that the time to trade WM's is now, and I was sure which way to go, but Norton's valid point has made me stop and think.
I've tried taking our WM out of the equation, and Greece still values it's WM far more highly than Egypt does; after much thought I'm still none the wiser, so I go with my original thought, though if I'm honest, I'm acting on a hunch.
Trade Silks to Greece for WM, ROP, and 38g; Alexander is now 'polite'.
Trade WM + 36gpt to Egypt for Monotheism and ROP; Cleo is still
'annoyed'
Sell WM to Celts for WM + 6gpt.
Enter:
1) Continuation of Worker stuff;
2) Switch core city builds to Cathedral;
3 Man Chariot disembarks from Hittite Galley; lose an Elite sword before defeating it - no MGL.
Our deal for Celts Gems expires; renewed at a slightly better rate (Silks + 2gpt)
3) Sapporo is founded, we acquire Celts Saltpeter;
Give Celts 38gpt + Salt for Theology.
Trade Theology + 10g to Maya for Chivalry + ROP; Smokey is still 'annoyed'. Maybe his haemarroids are playing him up.
4) Willie signs alliance with Hittites against us, costing us 16gpt.
Begin joining native workers to cities.
5) Join more Workers to cities.
6) Worker stuff.
7) Celts complete JS Bachs for us - I mean themselves.
8) Tokyo and Kagoshima complete Cathedrals; mm for 5 turn Samurai's.
Chemistry is now widely known; I'm going to hold off from trading for it because our deals with Celts run out in 2 turns and I hope to use our Iron and Horses to get a good deal.
9) Groningen completes Market - begins Aquaduct; last two native workers join Osaka.
10) Renew deal with Celts; They give Education + Chemistry for Iron, Horses + 58gpt and MA against Hittites.
Upgrade some vet Swords to Maces.
Summary:
We acquired Mono, Theology, Education, Chivalry and Chemistry; with the three techs acquired in Tusker's turnset, that's 8 techs in 20 turns. If we can keep up that kind of pace, we are laughing.
In four turns we will get back 68gpt from Greece, so Astronomy can be afforded then, although Banking is known and would be a more useful option.
The stroke that we pulled with the Celts is working better that I even dreamed; if they make peace we get back our Iron, Horses, and 58gpt. We are in a win-win situation with that, because we can re-establish war in exactly the same way - tie a tech deal with a MA to the Iron/ Horses and gold.
Norton, if this doesn't make complete sense to you (and I know I'm sometimes guilty of poor communication), can I ask you to pause and save if this should happen?
>>The Save<<
I must confess that I'm a little unsure how to proceed; it's clear that the time to trade WM's is now, and I was sure which way to go, but Norton's valid point has made me stop and think.
I've tried taking our WM out of the equation, and Greece still values it's WM far more highly than Egypt does; after much thought I'm still none the wiser, so I go with my original thought, though if I'm honest, I'm acting on a hunch.
Trade Silks to Greece for WM, ROP, and 38g; Alexander is now 'polite'.
Trade WM + 36gpt to Egypt for Monotheism and ROP; Cleo is still
'annoyed'
Sell WM to Celts for WM + 6gpt.
Enter:
1) Continuation of Worker stuff;
2) Switch core city builds to Cathedral;
3 Man Chariot disembarks from Hittite Galley; lose an Elite sword before defeating it - no MGL.
Our deal for Celts Gems expires; renewed at a slightly better rate (Silks + 2gpt)
3) Sapporo is founded, we acquire Celts Saltpeter;
Give Celts 38gpt + Salt for Theology.
Trade Theology + 10g to Maya for Chivalry + ROP; Smokey is still 'annoyed'. Maybe his haemarroids are playing him up.
4) Willie signs alliance with Hittites against us, costing us 16gpt.
Begin joining native workers to cities.
5) Join more Workers to cities.
6) Worker stuff.
7) Celts complete JS Bachs for us - I mean themselves.

8) Tokyo and Kagoshima complete Cathedrals; mm for 5 turn Samurai's.
Chemistry is now widely known; I'm going to hold off from trading for it because our deals with Celts run out in 2 turns and I hope to use our Iron and Horses to get a good deal.
9) Groningen completes Market - begins Aquaduct; last two native workers join Osaka.
10) Renew deal with Celts; They give Education + Chemistry for Iron, Horses + 58gpt and MA against Hittites.
Upgrade some vet Swords to Maces.
Summary:
We acquired Mono, Theology, Education, Chivalry and Chemistry; with the three techs acquired in Tusker's turnset, that's 8 techs in 20 turns. If we can keep up that kind of pace, we are laughing.
In four turns we will get back 68gpt from Greece, so Astronomy can be afforded then, although Banking is known and would be a more useful option.
The stroke that we pulled with the Celts is working better that I even dreamed; if they make peace we get back our Iron, Horses, and 58gpt. We are in a win-win situation with that, because we can re-establish war in exactly the same way - tie a tech deal with a MA to the Iron/ Horses and gold.
Norton, if this doesn't make complete sense to you (and I know I'm sometimes guilty of poor communication), can I ask you to pause and save if this should happen?
>>The Save<<