OK. Preparations can begin.
Rush Army;
Move Workers in to position to hook up lux's;
Upgrade Infantry;
Move Eastern fleet to Groningen;
Switch some of the more advanced Arty builds to SAM's;
Rush Barracks in Dreft to upgrade Infantry on Dutch Island;
Switch a number of builds to Jet Fighters for off shore recon, Bombers to follow;
Any other advanced Arty builds switched to Cruise missiles - all will be ready inside 10 turns - we have 22 Arty pieces on the mainland, which should be enough in conjunction with the Bombers and Tanks to get anything that lands, and I'm hoping the Cruise will stop those landings by destroying shipping.
As soon as the Barracks in Dreft is complete, I intend to mobilize; the extra shields don't help Bombers but they do Tanks and Mech Infantry - not sure about Cruise.
I'm going to have to rush three Armies in 6 turns but if I disband our Infantry Army in Osaka it will offset the cost of one of them.
Disband Frigate and a Galleon;
Enter:
Turn 1)
Osaka completes Army;
Disband Infantry Army in Osaka, Rush Army;
Connect Lux's;
Various Fighter/ Bomber builds;
Upgrade Infantry on Dutch Island;
Transport reinforcements and Arty;
Trade lux's to Alex - the thief will only give 2 for 3, but it should help keep him happy, we hope.
Turn 2)
Complete Army in Osaka, begin another;
Alex completes SETI;
Begin moving MI's to cover our best cities from Marines.
Chop forests on Dutch Island to deny cover to Greek troops.
Turn 3)
Load 6 Armies with MI, load transports with Armies and SAM's;
The Eastern Fleet sails for Greece!
Rush Army in Osaka;
Various builds;
Turn 4)
Army completed in Osaka - one more and the Western Fleet can sail;
Various builds;
We now have 13 Bombers in Amsterdam - there are 27 Greek units on Dutch Island;
Transport 6 Tanks there.
Turn 5)
Greece adds SS Docking Bay to their ship;
Rush our last Army;
Rush remaining 5 SAM's - the Eastern Fleet sails next turn:
Various builds.
Turn 6)
Greece adds SS Cockpit to their ship - this would not be a good time to find that they have another source of U that we've missed;
Last Army completed;
Load Armies with MI's
Load on Transports with 30 SAM's;
The Western Fleet sets sail;
Eastern Fleet in position off Greek coast.
And with battle looming large, General Buce takes a 20 minute break.
Turn 7)
As dawn breaks over the mighty Greek Empire our brave Sons of Nippon hit the beaches - the Eagle has landed!
Greece adds SS Life Support to their Ship;
We hit Greek units hard on Dutch Island - Arty & Bombers make inroads, Tanks take out red-lined units.
Turn 8)
The Eastern Army secures one U - no bombing;
The Western Army moves to one tile away from the second source - no bombing;
Greek units attack and lose on Dutch Island.
Succesfully steal Space Flight;
Greece has 7 Tactical Nukes and 7 Nuclear Subs.

They also have Satellites, but no ICBM's;
The massacre on Dutch Island continues but there are a few hold outs in the mountains still.
Still no bombing of the Armies.
Turn 9)
The ******** Nuked us! But they wasted them on a couple of Northern tax farms;
Heavy bombing of Dutch Island but they have just three units left;
Our Armies finally attract some Bombers but shoot them all down with the SAM's
Rush Army to fill with Tanks - we are bound to get some landings.
Successfully steal Satellites - now we can build ICBM's.
Those Nukes have brought on some serious WW; lux to 10% - if it needs to go up to 20% we are better off as a Monarchy.
I've re-based the Bombers to Groningen - our recon has showed up where their Carriers are and they are in range.
Turn 10)
Greece adds SS Fuel Cells to their ship
Big invasion fleet off the NW coast.
It costs 4 Bombers but we sink 2 Carriers (and presumably 8 Bombers) and 5 Destroyers.
Arty and Cruise sink transport off the NW coast.
Dutch Island clear now.
As far as I can see, we got to their U just in time; they have just one component left that needs it (SS Stasis Chamber due with Robotics)
We can begin our own SS just as soon as we feel that we have enough homeland defence - if we can get another couple of Tank Armies together it should be enough with Arty and Cruise and Bombers.
It will be tough but they are ignoring our invasion force, as expected.
So it's build and steal and fight from now on; the fighting we can handle - the AI is rubbish at amphibious landings, though it will be a bit of a hard fight when they get MA's. We definitely need Tank Armies.
They are down to their last 14 Bombers, though.
I've set Kagoshima to build the Apollo program which is due in 9 turns.
I doubt that our people will take another Nuke without us needing to change Govt.
They have 5 Tacticals left, but if they waste them on our Northern cities like last time, we'll be OK - they can't build any more without U.
When we can spare a city to do so it would be good to knock out a few ICBM's of our own - lets give the people of Athens a touch of radiation poisoning.
I've left a couple of SAM builds running - they bombed our Bombers last time so they could do with a bit more protection, but that should be enough - I think Tanks and Bombers and Nukes will do the job for us.
>>THE SAVE<<