2510 BC:
IBT:
6 Dutch Warriors heading West from 'Horse' town; I think they are barb hunting - hell, I
hope they are.
2470 BC:
Worker completes chop at Kyoto, revealing a BG; begin to road.
Check trades. As expected, IW is now known by all. I can get it for 215g + 1gpt from any of them. Pause for consideration. Of course it has no trade value, but I can't see any reason why it will come any cheaper if I leave it, and it is of vital importance to us to know where the Iron is. I decide to buy it, but who from? Not from Willie, that's for sure; we have every reason not to make him rich. I'm going to go with Brennus, as a minor insurance policy against aggression.
Result?
we have Iron at Osaka! I can see none elsewhere, and if anyone else has it in the fog, it's not hooked up.
2430 BC:
Osaka > Worker > Rax.
Move Worker to forest for chopping
2390 BC:
Worker (Osaka) begins chop.
Kyoto Granary > Settler ( growth in 6, complete in 6)
2350 BC:
Worker (Kyoto) completes road, begins mine.
2310 BC:
Nada.
Hittites lack Mysticism, but I can't get it from the others.
2270 BC:
Nada.
IBT:
Really bad news; Dutch Settler heading for 'Blue Dot'
2230 BC:
Worker completes chop (Osaka), moves to BG.
Osaka > Rax >
Archer
Move Warrior to try and shepherd Dutch Settler away.
2190 BC:
Worker begins to mine (Osaka)
Dutch have Writing.
IBT:
Dutch Settler heads away from 'Blue Dot' but will probably settle inconveniently close.
2150 BC:
Kyoto > Settler > Rax (7); Settler toward 'Blue Dot' just in case Willie plants his city badly - it has been known.
Suddenly, our 'friends' all have HBR, Celts get Writing, Hittites get Mysticism.
Summary:
Mixed fortunes, really. Losing 'Blue Dot is more of an inconvenience than a disaster, but having Iron is a major bonus that could make all the difference.
Kyoto will give three turn Archers at size three or three turn Swords at size five. Obviously this would involve heavy use of the lux slider, but since we are committed to pointy-stick now, I don't suppose that matters. Osaka has two BG's that - once mined - will give five turn Archers at size two, four turn Archers at size three (or six turn Swords), three turn Archers at size five.
Assuming that we don't get lucky with 'Blue Dot', then we have a spare Settler. Do we use it elsewhere or save it? If we save it to raze and replace we have no means of building another while we build up our military; on the other hand, unit support would be increased by putting it down somewhere, and it would give us another Settler in 30 turns, and I don't see us having enough military to go to war in that time period.
Further on the downside, the Dutch will have Horsemen. I think our odds of surviving this start are getting slimmer by the turn.
http://forums.civfanatics.com/uploads/38078/Rage_2150_BC_Buce.SAV