Phaedo02- Rage_Against_The_Machine

I'm open to your new dot as well. It will be a wile before we have to decide so let's give it a think.

I guess you are up Tusker. Are you clear on the plan? What do you think your builds will be?
 
My plan is to make more archers and warriors, upgrading the warriors to Swords once the iron is hooked up. Should I make a settler for the red dot?

Once workers are done with their current actions, they'll work on our road network (capital to Tokyo, hookup Iron up to all towns in the process)

When are we ready to declare war on the Dutch (and try to rope the Celts into the war)?
 
Other way around. We want to go to war with the Celts and we need to get the Dutch into it. The plan is to get the Dutch to burn their horses on the Celts while we set up for an invasion of them. Best possible situation is that we never fight a Celt unit

A settler would be nice but I think it's your call. If you do build one, see if you can keep the city that builds it above pop 1.

Good luck
 
My plan is to make more archers and warriors, upgrading the warriors to Swords once the iron is hooked up. Should I make a settler for the red dot?

Once workers are done with their current actions, they'll work on our road network (capital to Tokyo, hookup Iron up to all towns in the process)

When are we ready to declare war on the Dutch (and try to rope the Celts into the war)?

There wil be no cause to declare on your turnset. If you can concentrate on Worker tasks and military builds for now, that would be good.

If you receive a demand from the AI during your set, cave in to it. We will fight them on our terms and their turf, at a time of our choosing.
 
Also, we'll need more silks hooked up for bribery. During my turnset I couldn't get anyone to even think about selling us Writing, and we need that embassy to rope the Dutch into our war.

If we have enough military by then we may want to think about sending a concentrated force up north to take a Celt town or two. Brennus might very well be right on our borders at that point, and we might as well take advantage of his lack of resources. We might even get some elites to send against the Dutch when the time comes. We just can't afford to get into any unit-draining slugfests.
 
No objection in principle but we would need to get the balancing act right; we want the Celts strong enough to ensure that Dutch horses don't return South.

Edit: That said, neither do we want a particularly strong Celts at our back when we commit our forces South, so yes, it may be an idea to factor in to our plans. But I don't think we should take our eye off the ball too much - the Dutch are our logical target at this point.
 
Agreed. The original plan of sending Willie off to war against Brennus is good. It's a bit touch and go at the moment to see if we can pull it off. The silks ought to help and we can re-negotiate after 20. A lux trade with Willie might be enough for him to go after Brennus naturally.Whatever we do, we are building for war:D
 
@Phaedo: I just saw that you started this yesterday! Looks like you've already got your five, though, so I'll lurk on this one.
 
The Dutch are trying to slip a Settler pair past our NE border. Should I try to block them?

Edit: I guessed that it was better to slow them down a bit, so I moved a few non-MP warriors. Anyway, here's the log so far:



Pre-turn:

Nothing, hit enter.

IBT: We see AI troops moving.
Tokyo grows.

Turn 1 (1725 BC):

Explore a bit - we end up next to the Dutch capital.
Ech, Tokyo's new citizen went to a forest tile. I move it to a BG for faster growth (in 7, worker done in 3).

IBT:

The Silk Road is done.
Willy orders our troops out of Dutch land. Our mistake.
A Dutch settler pair is visible a little N of Osaka.

Turn 2 (1700 BC):

Move a Warrior to interfere with the Dutch settler pair's movement.

IBT:

Dutch warn us again. We meekly apologize.
Kyoto: Archer->Archer
Dutch start the Oracle.

Turn 3 (1675 BC):

Move a Warrior from Kyoto to help with the settler pair dance.
Northern explorer-warrior finds Iron and the tip of the northernmost peninsula.

IBT:

Osaka: Warrior->Warrior
Tokyo: Worker->Barracks
Dutch finish the Colossus.

Turn 4 (1650 BC):

Rotterdam's culture borders expand, touching Osaka's.
Move a Warrior to slow down the NEXT settler pair the Dutch will try to sneak past us.
Tokyo-worker 1S to the cow. Oh, Willy has three Warriors fortified on a hill 2N of Ulrecht.

IBT:

Iron Rd is finished.
Tokyo grows. Size 4, 8 spt, citizen happiness is under control.

Turn 5 (1625 BC):

MM Osaka for Warrior in 2 instead of 3.

More to come...
 
There is nothing wrong with hearding the Dutch and ensuring that they settle in a place that will keep our dot free, but there is no use hearding them if we aren't going to be able to settle the dot. I doubt they will settle next to our borders, but we don't want to risk war. If they have a city near the Celts, that plays into our plan. It gives them a road to Celts, and that's not bad. Remember we need to hook up another silk so we have some bargaining power
 
@ Elephantium:

Bear in mind that acquiring Writing is integral to our plans; check for a deal every turn, and don't spend any money that you don't have to.
 
@Norton: Sorry, we did get underway rather quickly. We were all itching to get to it. Glad to have you lurking though:)
 
Hittites with iron I can live with. Brennus with iron would hurt a lot. I that precious ore deposit safely inside Murray's territory?

Indeed. I think that it must be the Hittite's iron, but if Brennus had it we would need to re-think things.

I guess we'll need to wait for the Pachyderm to post and tell us which it is.
 
@Smart: You are up after Turker's set. Anthing to offer towards the plan to buy Willie into war with Brennus? We need to get writing first, thoughts on how we can do that and still have someting to tepmt Willie into war with?
 
Turn 5 continued...

IT:

Willy complains about our exploring Warrior. We automove.
Kyoto: Archer->Settler (finished on the same turn as growth to 5)
Dutch start the great Lighthouse.
Dutch move their stack of 3 Warriors 1W, which puts them right next to our cows Worker (they're still outside of our culture borders). They move another Warrior next to our other worker who will be roading between Iron and Tokyo. Perhaps this is a prelude to war?

Turn 6 (1600 BC):

Hittites will sell us Writing for 145+7gpt.
Dutch want 136+7gpt or 154+6gpt
Celts want 145+7gpt

Is it worth taking the Dutch deal, or do we want to go to war sooner than that?

Also, how worried should I be that Willy is about to declare war on us?
 
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