to Hakizamanabag II
What a major example of steamrolling.
Even our king can now take his portable jaccuzzi to the front (with a slave of course) and command our troops for the last battle without too much risk
(yeah, still the slave thing - must be something sub-conscious
)
As for the concept, I really enjoyed this one a lot.
You're right meaning that it became more or less a standard SG towards the end, anyway, as long as everyone was trying to stay in the egyptian mood
it worked a unique way.
I thinks your limitation on early governors and rewarding generals with cities worked pretty well. Also, as any governor had a chance to go to war (even Metahu will have HIS war - if we still can call it a war
), we can't speak of some sort of annoyment.
In hindsight, I think we haven't exploited much the fact that we could work against the empire.
Still it's difficult to formalize this kind of rules - it depends pretty much on the players.
What could be a nice thing in such kind of game is that the game sponsor and leader designs in secret one player to be a potential traitor (through PM). Of course it has to remain secret toward the rest of the roster. Such a player could give some poor advice, or place his city in sub-optimal way, or play extremely well to a critical point of the game, when he would, for exemple, give away all his cities to the worst enemy
This could work no?
I'll be more than happy to join you on your next adventure of this kind mice. How about a Politburo-style game with Stalin ( though the idea has already been brilliantly done recently in the RP Challenge )? Or a Roman game with senators debating the destiny of Rome (techs, civics, taxes, capital), and families ruling provinces?