There has been a lot of talk that phi/indu is OP and therefore not available to the player because it is too strong.
I don't buy it.
1. As for the too strong part, I think most people think the incas and particularly the quecha are OP (and were so in vanilla). So what did firaxis do for warlords? HC goes from fin/agg to fin/indu --a nerf at high levels. BUT THE OP QUECHA KEEPS THE COMBAT1! Did the designers think the quecha w/o combat 1 is too weak? The inca also get a UB that is huge in the early game (culture with a granary). Is that anyone's idea of play balance?
Actually I think there's nothing at all wrong with OP civs--it's a game and the point is to have fun. If people want to play phi/indu the designers should include it--better business for them.
2. How strong is phi/indu anyway? In my book it's all about getting the pyramids and leveraging the SE. So how does indu help with the pyramids? Well obviously 50% to wonders is good. But it's not as good as 100% with stone (of course if you have stone that's 150%). You can also try an engineer sling with either the GW or the oracle-MC. With the GW strat, again indu is not as good as stone. The oracle is a different story, as even if you have marble it's not a cinch you can research masonry before starting oracle.
So the phi/indu leader is pretty much committed to going for pyramids or else it's not really that great at high levels. Also at high levels if you go for the pyramids you may end up with very little real estate.
So I would contend that it is a good combo since I agree that getting the pyramids rocks for a phil leader but I dispute the OP claim. Certainly a phi/indu civ w/o a good UU or UB is nowhere close to the incas and I would guess only a better than average civ.
I don't buy it.
1. As for the too strong part, I think most people think the incas and particularly the quecha are OP (and were so in vanilla). So what did firaxis do for warlords? HC goes from fin/agg to fin/indu --a nerf at high levels. BUT THE OP QUECHA KEEPS THE COMBAT1! Did the designers think the quecha w/o combat 1 is too weak? The inca also get a UB that is huge in the early game (culture with a granary). Is that anyone's idea of play balance?
Actually I think there's nothing at all wrong with OP civs--it's a game and the point is to have fun. If people want to play phi/indu the designers should include it--better business for them.
2. How strong is phi/indu anyway? In my book it's all about getting the pyramids and leveraging the SE. So how does indu help with the pyramids? Well obviously 50% to wonders is good. But it's not as good as 100% with stone (of course if you have stone that's 150%). You can also try an engineer sling with either the GW or the oracle-MC. With the GW strat, again indu is not as good as stone. The oracle is a different story, as even if you have marble it's not a cinch you can research masonry before starting oracle.
So the phi/indu leader is pretty much committed to going for pyramids or else it's not really that great at high levels. Also at high levels if you go for the pyramids you may end up with very little real estate.
So I would contend that it is a good combo since I agree that getting the pyramids rocks for a phil leader but I dispute the OP claim. Certainly a phi/indu civ w/o a good UU or UB is nowhere close to the incas and I would guess only a better than average civ.