Philosophical/Industrious

Which will then die to 4 units 2 tiers above them due to GS-spammed tech lead.

like i said, it sure would be nice for playing a challenging game far above your range, but its borken (more broken than broken) in a game on equal level.

You might have a great prophet or merchant, but I'll have enough axemen to overwhelm your 2 units in your capital.
 
I always thought King Solomon would be perfect for this trait combo (built the temple, several buildings, and the book Proverbs is attributed to him). I don't think the AI would have too clear of an edge, but I agree that I'm a player I'd need to up my difficulty (like I do with Rome).
 
You might have a great prophet or merchant, but I'll have enough axemen to overwhelm your 2 units in your capital.

not necessarily.
Walls + castle (i probably have that by that time) = +loads of defense, if i dont have chicken pizza too ;)
If those 2 units are Xbows, chances are they (plus the slaved ones until you are there) and their catapult friend (slavery, hooray) will hold you off.

never underestimate a solid tech lead.
 
not necessarily.
Walls + castle (i probably have that by that time) = +loads of defense, if i dont have chicken pizza too ;)
If those 2 units are Xbows, chances are they (plus the slaved ones until you are there) and their catapult friend (slavery, hooray) will hold you off.

never underestimate a solid tech lead.

Err, you are over-estimating your ability to get such a solid tech lead. I'll have enough axemen by turn 40-80 (depending on metal location) to take your cities. You won't have a Longbow, or a Wall, or possibly even Archery by that point.
 
Can you please go into detail what you would do with your axemen in turn 40 - 50 while you are playing a separate Single Player game to me.... I'm really interested! :lol:

Why has this suddenly become a conversation about MP? There was no talk of it before... and if it IS a talk about MP... then of course things are different, I don't see anyone arguing that.

But can we stick to comparing apples and apples please?
 
Can you please go into detail what you would do with your axemen in turn 40 - 50 while you are playing a separate Single Player game to me.... I'm really interested! :lol:

Kill barbarians. :D I never think about war that early normally.

Why has this suddenly become a conversation about MP? There was no talk of it before... and if it IS a talk about MP... then of course things are different, I don't see anyone arguing that.

But can we stick to comparing apples and apples please?

It's just not that over-powered. People here are acting like fast wonders and great people will get you an instant win, but they dont.
 
No, they definitely don't get an instant win. They do however get you a tech advantage over your neighbours that grows more and more pronounced, they give a positive feedback loop that grows more and more throughout the game. It doesn't mean an instant win at all, but you can play a pretty standard SE game and be guaranteed a hefty tech advantage over the AI. That tech advantage translates to any kind of win you want.

Don't get me wrong - I've played this combo and it is fun, but in the vanilla game, it is overpowered. It's really simply to modify it in for yourself though, a 1 minute job. Then you can see if it's fun more than once or twice. :)
 
No, they definitely don't get an instant win. They do however get you a tech advantage over your neighbours that grows more and more pronounced, they give a positive feedback loop that grows more and more throughout the game. It doesn't mean an instant win at all, but you can play a pretty standard SE game and be guaranteed a hefty tech advantage over the AI. That tech advantage translates to any kind of win you want.

Don't get me wrong - I've played this combo and it is fun, but in the vanilla game, it is overpowered. It's really simply to modify it in for yourself though, a 1 minute job. Then you can see if it's fun more than once or twice. :)

Fin/Org is much more overpowered in my experiences. Ind/Phi wouldn't be good for me since I don't play a SE. Cha/Agg isn't good for me because I'm not much of a warmonger. It's all about adapting to your traits and manipulating them to the max (which I am too lazy to do)
 
Ahhh it's not the AI I am worried about, it's the player (although the AI most definitely can use the traits as they are both passive benefits to things it already does!)!

IND/PHI would break the game for a competent player imo.

Just go and mod it in if you want to try it. It's very apparent how powerful it is - you can probably play 2 levels higher than normal.

Nah I don't think I can win on Deity without a good early beater :p
Although Phi/Ind might do it, hmm...

Anyways, I don't think it's stronger than our beloved Dutchmen or Darius. Fin/Cre plus the dike is extremely exploitable even on Pangaea and Fin/Org is very good, too.
I just don't believe there's something like a forbidden trait combo. You can always balance it out by giving a bad UB and/or UU. For example, the HRE's traits are mediocre imo but the building and unit are both good and you can have a religion at the start so they're fine.
 
Nah I don't think I can win on Deity without a good early beater :p
Although Phi/Ind might do it, hmm...

Anyways, I don't think it's stronger than our beloved Dutchmen or Darius. Fin/Cre plus the dike is extremely exploitable even on Pangaea and Fin/Org is very good, too.
I just don't believe there's something like a forbidden trait combo. You can always balance it out by giving a bad UB and/or UU. For example, the HRE's traits are mediocre imo but the building and unit are both good and you can have a religion at the start so they're fine.

And if you want overpowered, thats what Unrestricted Leaders are for!
 
Yep exactly. Although I rarely use it because having Ragnar lead Praetorians is just not very interesting :D
It makes me wonder if any leader is BAD for Rome. I mean, since praets are so damn good, what can possible hold them back instead of improve them, or the lands you conquer with them?

Like maybe Qin? Early wonders really go against massing praets, and Protective doesn't really come into play until gunpowder probably.
 
We had this discussion in another thread - about the PHI/IND trait set. I made a mod that gave this trait to Suleiman, and though I didn't find it overpowered, I can see where a veteran player may be able to take advantage of it. Personally, I don't think the solution is to omit the trait set though... I think the problem here is the SE becoming too powerful in general, especially in the early game.

I experimented with adding a max world wonder per city limit in order to nerf the SE a bit. To a degree, I think it helps, but there was some valid concern that this method nerf's the industrious trait in general.

Still, I think there should be some disincentive to running an SE - like a matinence cost for running specialists or something. If anyone has any ideas, I'd love to hear them.
 
We had this discussion in another thread - about the PHI/IND trait set. I made a mod that gave this trait to Suleiman, and though I didn't find it overpowered, I can see where a veteran player may be able to take advantage of it. Personally, I don't think the solution is to omit the trait set though... I think the problem here is the SE becoming too powerful in general, especially in the early game.

I experimented with adding a max world wonder per city limit in order to nerf the SE a bit. To a degree, I think it helps, but there was some valid concern that this method nerf's the industrious trait in general.

Still, I think there should be some disincentive to running an SE - like a matinence cost for running specialists or something. If anyone has any ideas, I'd love to hear them.

Well the incentive to running a cottage economy is that you get more Commerce with the same number of citizens. And you get more bonuses for towns later on, especially when taking Universal Suffrage and Free Speech.
For me that's enough

BYC: Yeah I guess Qin is pretty much an anti-praet, although getting the Great Wall out wouldn't be so bad, either. I'd argue Sitting Bull is even worse because the UB and both traits are totally useless when going Praet-mode :lol:

On topic: Well nothing to say hehe, sorry guys
 
Well the incentive to running a cottage economy is that you get more Commerce with the same number of citizens. And you get more bonuses for towns later on, especially when taking Universal Suffrage and Free Speech.
For me that's enough

The SE does give way a bit in the late game, you're right. Still, the primary use of commerce in Civ is for research. If you're running an SE, you can generate mass amounts of research without relying so much on commerce - so not getting as much commerce per citizen isn't as big a deal. It's the powerhouse tech researching that makes the SE dangerous early.
 
BYC: Yeah I guess Qin is pretty much an anti-praet, although getting the Great Wall out wouldn't be so bad, either. I'd argue Sitting Bull is even worse because the UB and both traits are totally useless when going Praet-mode :lol:

Well, philosophical + forums is a pretty nice combo for specialist economies. And with prats & protective archers, you'd have a hard time invading Sitting Bull of the Romans.
 
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