[GS] Phoenicia Discussion Thread

Moving your capital to another continent has amazing synergy with the later game colony policies. Instantly supercharge your oldest and biggest cities simply by moving your capital off- continent and slotting the right cards.

That's what I was thinking, moving your capital opens a lot of options to play along with policies. While there's nothing else that's too striking it does look like a very fun civ to play. Also am I the only one that thinks that insta healing your naval units is very cool?, Phoenicia is going to have a lot of coastal cities, healing stations and protected trade everywhere.

Also...poor Harald, he's going to fall in love with Dido just to have her backstab him again and again.

-A Powerful navy, such a wonderful sight, let's be friends.
-Sure northman I'd....is that a coastal city?
 
Imagine this. If you have very diverse cities on multiple continents and you were hit by a Dark Age, just move your capital to the most problematic continent and voila. 100% loyalty.

This is one point for sure.

But the real thing is not there.
The problem will probably be for the opponents, cause being near Phoenicia will be dangerous, you could lose many cities cause of loyalty.

Overall, the civ seems not strong but... Let see this loyalty, maybe it will be the key.
 
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Where does the +3 :c5science: for the cothon come from?
 
I'm not really seeing how it's really great at all victory type though. Yeah, it's got gold and a bunch of cities all spread out, some cheap districts in one city, but I don't see how that translates especially well into cultural, science, religious, and diplomatic Victories.

It's a jack of all trades, master of none, except on water maps.

They do get about 4 extra trade routes and route protection.

I think the extra trade routes are both their most powerful ability, and the reason they can do well at any victory type.

Also, the Harbour is a jack-of-all-trades district, and they get them at half price.

If they get extra Palaces as well, that would bump them up a tier. As it is, power-wise I think they're okay. Flavour-wise, it depends on how you like to play.

I suspect most of the disappointment is relative to what could have been done with Phoenicia, based on the conversations in the speculation thread.
 
Mali and Phoenicia being such strong economic Civs has me again thinking that they missed the mark with the Netherlands. I'd trade Radio Oranje for something reflecting the Dutch trade empire in a heartbeat.
 
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It is interesting that the First Look video uses the Ottomans' music for Phoenicia.

It would be interesting if this were Phoenicia's theme (but played in a Phoenician way):

 
It is interesting that the First Look video uses the Ottomans' music for Phoenicia.

It would be interesting if this were Phoenicia's theme (but played in a Phoenician way):

I was under the impression that any ideas about what that early music actually sounded like were mere educated guesses. I'm in no way a music historian though . . .
 
I think the extra trade routes are both their most powerful ability, and the reason they can do well at any victory type.

Also, the Harbour is a jack-of-all-trades district, and they get them at half price.

If they get extra Palaces as well, that would bump them up a tier. As it is, power-wise I think they're okay. Flavour-wise, it depends on how you like to play.

I'm still hoping for a civ that can build more palaces, my bet would be on the Mayans if there's another xpack. To me Phoenicia looks like a very well rounded civ for naval games, you get a little bit of everything you need to get a wide transatlantic empire going, with Capital switching shananigans.
 
I think the extra trade routes are both their most powerful ability, and the reason they can do well at any victory type.

Also, the Harbour is a jack-of-all-trades district, and they get them at half price.

If they get extra Palaces as well, that would bump them up a tier. As it is, power-wise I think they're okay. Flavour-wise, it depends on how you like to play.

I suspect most of the disappointment is relative to what could have been done with Phoenicia, based on the conversations in the speculation thread.

Another key point is that they get 2 very early free trade routes. They're going to get to 4 trade routes faster than anyone else, and if they do send them over water, that could make for a lot of early gold, or for lots of extra bonuses to their early cities.
 
Another key point is that they get 2 very early free trade routes. They're going to get to 4 trade routes faster than anyone else, and if they do send them over water, that could make for a lot of early gold, or for lots of extra bonuses to their early cities.
Yeah, people are saying they don't have the feel of being a "trade empire" but if a bunch of TRs don't do that what does
 
I'm a bit confused why some people wanted her to have some sort of unique luxury. Idk about you but that sounds like an incredibly boring ability to me. Kinda like Indonesia's ability in Civ V which was about as uninteresting as it gets
Indonesias sucked because you had to settle on other continents/landmasses. I imagined Tyrian Purple as a unique luxury you started with in your capital and that you could trade with. It's something that would have fit Phoenicia because it reflects history really well.
 
I like how this is designed because I like to build coastal cities, but I think Phenicia is the weakest civ from GS, maybe weaker than Canada - maybe we should create a thread of GS Civs ratings? :p

I think the Phoenicians are kind of focused for domination, but they are not strong in other areas.
 
The Phoenicians invented what would later be an alphabet.

Note that the civ's symbol is the "Aleph" character.
Yea, I like the symbol and the color for the civ. Aesthetically the civ is very pleasing, I just don't like the design very much :)
 
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