[GS] Phoenicia Discussion Thread

I look forward to playing them in TSL YnAMP maps. She will probably start right next to the Dead Sea, close to Jerusalem if they are in game. From there, you can make lots of coastal cities on Asia, or you can expand to Africa, as Dido did in real life. Then you get the option to move your capital to Africa, having more cities on Asia, and so getting those late game policies on all your huge empire there. Or you can make the other way, settle 3 cities on the Middle East, and the rest on the african coast - what would be the real Phoenicia.
 
And North Africa is typically a dead zone in TSL so you'll wanna settle North Africa ASAP while maintaining your Levantine stronghold.

It will be a challenge. Make friends with Sumeria (militarily) and Egypt (economically) ASAP and you're safe. Just watch out for those Arabs, Persians, and Ottomans.

I can't with the historical accuracy.

Why haven't they reuploaded the video with the fixed theme yet btw... probably have to edit it but...
 
It’s a shame the original capital distinction exists, super charging original continent cities with policy cards won’t be possible, however changing capital means you can build an empire in another continent without loyalty concerns.

However, should the capital take its palace and city state bonuses with it, it’s still a suitably powerful ability which will let you get cities up and running quite quickly
 
Yeah it's definitely a dent on some of the ideas thrown in this thread, but we'll see in the stream.

I still think moving the capital moves capital yields though, but perhaps does not change your "home" continent.

Unless of course the Palace does not indeed move, and thus the current capital will keep its Palace for gameplay and domination purposes while losing capital status for the bonuses a capital receives (namely cards and CS).

Makes sense.... moving the Palace might be a bit extra.
 
I know it's not really the subject of this thread but a lot of people have been talking about this, so I'm gonna say my two cents. Maori's lack of great writing spots is a balance nerf, not specifically a reference to them never developing an alphabet of their own. Much like for example, Kongo's inability to build a religion, when only four of five civs of the current roster have actually founded a religion (as defined on the game's terms), and still every other civ can do that.
 
when only four of five civs of the current roster have actually founded a religion (as defined on the game's terms), and still every other civ can do that.

Well thank goodness for the expanded religions mod (which has Canaanism) because I'm fairly certain Phoenicia will default to Islam and that will trigger me considering its religious history (have nothing against Islam though just to be clear).
 
It’s a shame the original capital distinction exists, super charging original continent cities with policy cards won’t be possible, however changing capital means you can build an empire in another continent without loyalty concerns.

However, should the capital take its palace and city state bonuses with it, it’s still a suitably powerful ability which will let you get cities up and running quite quickly

Yeah it's definitely a dent on some of the ideas thrown in this thread, but we'll see in the stream.

I still think moving the capital moves capital yields though, but perhaps does not change your "home" continent.

Unless of course the Palace does not indeed move, and thus the current capital will keep its Palace for gameplay and domination purposes while losing capital status for the bonuses a capital receives (namely cards and CS).

Makes sense.... moving the Palace might be a bit extra.

If the palace does move with the capital shift then autocracy might be a good government for Dido.
 
Creative design, as unique as every new civ. Top tier Semitic waifu too.

And yeah, excited to smash my hand against my keyboard randomly to name cities.
 
Yeah it's definitely a dent on some of the ideas thrown in this thread, but we'll see in the stream.

I still think moving the capital moves capital yields though, but perhaps does not change your "home" continent.

Unless of course the Palace does not indeed move, and thus the current capital will keep its Palace for gameplay and domination purposes while losing capital status for the bonuses a capital receives (namely cards and CS).

Makes sense.... moving the Palace might be a bit extra.

If the palace doesn’t move and you don’t get the city state bonuses, then moving the capital would only be useful for loyalty concerns. Which is nice, but....

I really hope she is able to supercharge her cities by making them her capital.

(Also I love the amount of times we’ve all said supercharge)

For me, a strong Civ is one that encourages interesting play styles and different ways of playing the game, while still allowing you to win. Different ways of interacting with current systems. In this respect, I would class Korea as a weak Civ, despite her ability to win the game consistently.

My own personal opinon of Dido will change drastically depending on the mechanics of changing capitals I suspect!

Edit: Dido as a leader, not as a myth/legend- in which I think she is great
 
Perhaps but I think moving the palace might be a logistical mess. You'd basically instantly lose yields in the original capital, as well as a housing and amenity.

They may have opted to just keep the Palace in the original capital (and thus preserving the domination requirement) while making the current capital gain any current capital yields, which are still significant btw
 
If the palace doesn’t move and you don’t get the city state bonuses, then moving the capital would only be useful for loyalty concerns.

City state bonuses apply to capitals, not cities with a palace. Most bonus yields indeed apply to capitals specifically rather than the Palace (there are exceptions of course).

This is something they'll need to expand on in the stream.
 
Also, a few wonders have hilarious synergy with moving capitals. Casa de Contratación comes to mind.

I really hope they thought this through. I foresee a lot of bugs with this civilization. So many things are tied to the continent your capital is on.
 
I mean I'm sure they have some set rules in place. We have three things to consider

1) Is your home continent where your original capital was or where your current capital is?
2) Do city state and card bonuses to capitals apply to an original capital or a current capital
etc..
 
I really hope they thought this through. I foresee a lot of bugs with this civilization. So many things are tied to the continent your capital is on.

A lot of them say “original” capital (such as the policy cards, and it seems that when she moves capitals, her original capital remains as it was, and the new capital is “current” capital. So it might not be as logistically taxing (just slightly weaker).
 
If the cards and other bonuses are linked to the original capital continent, I feel even more underwhelmed. That would make the move capital project more interesting. Moving only for loyalty flipping or protection is not something I like, but that is just my gameplay style.
 
Ah yes the Palace was indeed moved.

In this case what we thought was true.

If the cards and other bonuses are linked to the original capital continent, I feel even more underwhelmed. That would make the move capital project more interesting. Moving only for loyalty flipping or protection is not something I like, but that is just my gameplay style.

Again the yields say capital not original capital. I think the distinction is purely for "domination" and "home continent" purposes (maybe not even the latter).
 
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