anandus
Errorist
I agree, was expecting that too.I'm disappointed there's no bonus to maritime trade (beyond the small bireme buff), the very foundation of Phoenician civilisation.
I agree, was expecting that too.I'm disappointed there's no bonus to maritime trade (beyond the small bireme buff), the very foundation of Phoenician civilisation.
If you are on a war path and want conquered cities to be loyal, you change capital to a city on the same continent. But I agree it wouldn't be much in a game.How often do you really think you'll be moving your capital?
That particular issue has been corrected for some time. It was either the March or Spring Updates last year.3. The unique district is a harbor replacement. This is big for modders. There's been a bug that prevents two different unique district replacements of the same district from existing in the same game.
On the bireme... it frustrates me, because the radius of protection it gives to naval trade routes is really useful, but not nearly as much during the bireme's heyday as later in the game. I wonder if it keeps the bonus when upgraded? It doesn't really make much sense that an early wooden ship can protect your trade routes but later ones can'tI gotta say I am somewhat disappointed:
1) The cothon is quite...uninspired. I can see how it's a huge asset in naval warfare, but I expected something a bit more creative
2) The bireme is just there. Nothing particularly creative. (Mandekalu cavalry on sea)
3) Better settling is good, but also not really game changing, as it's the loyalty boost to cities on the same continent. They can basically do what every vanilla AI could do: settle behind your ass without repercussion. Historically accurate but nothing new.
The most interesting part is the capital moving bit and the bonuses that come with it. Also, the writing eureka already researched is an interesting nod towards science.
Overall, nothing really stands out and everything seem kinda...there. I expected a lot, to be perfectly honest, so I might just be more disappointed than normal
Ok, well, I mean you'll have to play differently than otherwise. Looking at I see no reason you'd want to build a CH before harbor, for example. It's probably the first district to get settler production up and movingOK, the Cothon granting 50% production towards settlers is sweet, but i'm not normally in a rush to build harbours. I might build a harder 80 or 90 turns into a game, sometimes even longer.
She will be fun to play for sure. I just really wanted a unique luxury![]()
How often do you really think you'll be moving your capital?
Have they changed the Eureka for Writing or not? Because if not that's just the one for meeting another civ which you get pretty much every game without really trying so that's a pretty useless bonus if soagreed on this part. I would actually wish they took it a step further and actually gave you the entire writing tech. (not sure it's possibly in the game code if you don't have pottery though).
To colonize another continent with already established civs.What are the advantages of moving your capital?
1) to avoid losing a Domination Victory, but this will hinge upon how long the project takes to complete.
2) to generate more Loyalty pressure on a vulnerable city, since the capital exerts more pressure.
3) to attempt to Loyalty flip a rival city through increased pressure.
Can anyone think of another reason?