weltraeumer
Warlord
so, since ciV has peeked on the panzer general series, have a guess which combat elements will be applied:
* one unit per tile (confirmed)
* movement of units enranged (confirmed)
* no or no likley instant death of units in combat (confirmed)
* units with ranged attack (confirmed)
* units need supply (ammo, fuel)
* infantry units got a transport mode to move further but are more vulnerable to attacks
* aircrafts move like every other units and can stay outside of airports for several turns (until fuel runs out)
* outside aircrafts can then be attacked with fighters, flak units or mobile AA guns
* there will be two types of damage (soft and hard)
* there will be supression damage (no kills but weakend for every other attack the same turn)
* land units can turn into transport ships when standing on coastal tiles
* paratroopers can turn into a transport planes when standing near an airport
* friendly fire: artillery (or flak) autmatically shoots first, when the unit next to it is attacked
* units will retreat several tiles when deafeated in combat
* movement is handicapped when passing through enemy units
* each turn, no movement results in stronger entrenchment
* each attack will lower the defenders entrenchment
* Sea Units can bombard land units
* submarines can only be sunk by destroyers
* wounded units can be reinforced in cities
* experience is gathered with each combat
* experience rises the maximum ammount of soldiers (normal full health: 10, max experience full health: 15)
* each unit has a ton of stats like: movement points, movement type, initiative, hard attack, soft attack, air attack, ground defense, air defense, ammo, fuel,...
* general greater diversity of a certain troop type: heavy tanks, light tanks, recon tanks, anti tank tanks,...
add anything I missed...
* one unit per tile (confirmed)
* movement of units enranged (confirmed)
* no or no likley instant death of units in combat (confirmed)
* units with ranged attack (confirmed)
* units need supply (ammo, fuel)
* infantry units got a transport mode to move further but are more vulnerable to attacks
* aircrafts move like every other units and can stay outside of airports for several turns (until fuel runs out)
* outside aircrafts can then be attacked with fighters, flak units or mobile AA guns
* there will be two types of damage (soft and hard)
* there will be supression damage (no kills but weakend for every other attack the same turn)
* land units can turn into transport ships when standing on coastal tiles
* paratroopers can turn into a transport planes when standing near an airport
* friendly fire: artillery (or flak) autmatically shoots first, when the unit next to it is attacked
* units will retreat several tiles when deafeated in combat
* movement is handicapped when passing through enemy units
* each turn, no movement results in stronger entrenchment
* each attack will lower the defenders entrenchment
* Sea Units can bombard land units
* submarines can only be sunk by destroyers
* wounded units can be reinforced in cities
* experience is gathered with each combat
* experience rises the maximum ammount of soldiers (normal full health: 10, max experience full health: 15)
* each unit has a ton of stats like: movement points, movement type, initiative, hard attack, soft attack, air attack, ground defense, air defense, ammo, fuel,...
* general greater diversity of a certain troop type: heavy tanks, light tanks, recon tanks, anti tank tanks,...
add anything I missed...