phungus420
Deity
- Joined
- Mar 1, 2003
- Messages
- 6,296
Found a bug related to Siege units. If the Damage from attacking seige was in the low 20s or high teens, was getting false calculations. See image below. Not sure what is causing this. When the seige was doing damages of over 24 or so, it calculated just fine, it was only when R was almost exactly 1.0 that this showed up. I think this is due to first strikes as well, and the fact that the attacker only needs 4 hits in this example, but it's not showing up.
The image brings up another idea for a visual improvement. Could be cool to have the defender's 1 hit left damage bar split colored with yellow for when the seige withdraws, like the way the retreat 1hit left HP bar does for the attacker when it retreats.

The image brings up another idea for a visual improvement. Could be cool to have the defender's 1 hit left damage bar split colored with yellow for when the seige withdraws, like the way the retreat 1hit left HP bar does for the attacker when it retreats.