PieceOfMind's Advanced Combat Odds

I installed the latest version over a clean 3.19 bts install.
Now nothing but the mod (using the desktop shortcut) loads - not bts itself, not other mods for it (also desktop shortcuts).
Any idea what that's all about?
 
I installed the latest version over a clean 3.19 bts install.
Now nothing but the mod (using the desktop shortcut) loads - not bts itself, not other mods for it (also desktop shortcuts).
Any idea what that's all about?

Did you set ACO as the default mod to load? I think this is in the .ini file in My Docs/My games.

Otherwise, can you right click on the icon you are using to launch the game and check what its target is.

Do you have more than one installation of the game?

Did you do more than what the installer does and attempt to overwrite the game's DLL yourself?
 
thanks for the quick reply, but what happened was exactly what I feared when I was posting

somehow I managed to confuse the folders when renaming (I have a bunch of "Assets + modx" folders that I rename to "Assets" when I use that mod a lot to make it run automatically every time), and ended up with a 3.17 assets + some other mod's dll in place of what I thought was a clean 3.19 folder
my bad
 
I have a questioN. I have looked at the first page of the thread and the redme, but I find nothing.

If I have a game started before installing ACO, is there a way to load it with ACO, or can I benefit of ACO only in new game ?

I'm using BUG by the way.
 
ACO is saved-game-compatible so you can install and use it with previous games. It works fine with BUG, too.
 
ACO is saved-game-compatible so you can install and use it with previous games. It works fine with BUG, too.

I don't understand.

What I have done is to install BUG. Then, when I play, I have no advanced combats odds.

If I load the ACO mod (by modifying the .ini file), the mod load, but I can't load old savegames - civIV say me that it has load "none" mod to load the game.

What am I doing wrong ?
 
Oh I see, you installed ACO as a mod. It sounds like you installed BUG to the CustomAssets folder using the single-player install method, correct? If so, you can copy the files from ACO's mod folder with one small twist.

  1. Copy the XML and Art folders from ACO/Assets to CustomAssets. Say "Yes to All", but there will actually be no files in common.
  2. Rename BTS/Assets/CvGameCoreDLL.dll by adding ".old" to its name.
  3. Copy ACO/Assets/CvGameCoreDLL.dll to BTS/Assets.
CustomAssets is located in your "My Games/BTS" folder, and BTS/Assets in located in your Program Files folder (or wherever you installed BTS.
 
Many thanks, it work.

Still, there is a little problem : the progress bar for tech has turned pink. I.e. the is a pink layer underneath the bar.

Another strange thing is that i have a "art" folder, and a "Art" folder. The "Art" folder is empty except for ACO, the other is the normal one I presume. If I don't fill both with ACO arts, then ACO bar cannot be read because some art art lacking - and it's freaking ugly this way. If I put the art in both, it's perfect.
 
IMO the easiest way to use BUG with ACO is to install BUG as an actual mod and then copy ACO content into the BUG mod. Using CustomAssets for anything is clumsy (IMO :p) but I know a lot of people install BUG that way.

The pink stuff coming up is due to not finding the necessary art files. You should have all the art in one Art folder I think. There is nothing wrong with having ACO and other stuff in the art folder at the same time.
 
There is nothing wrong with having ACO and other stuff in the art folder at the same time.

It make sense - but it doesn't work that way.

If I don't have BOTH folders and both of them with the ACO art, then CivIV don't find graphic for ACO.

It may be related to linux, since I play under linux using wine instead of running windows.
 
You must have only one folder--art or Art. So either move everything to art or everything to Art. Yes, under unix file names are case-sensitive.

The reason people install BUG to CustomAssets is to they can play succession games where not all players want to use BUG. If they install as a mod, this is impossible.
 
You must have only one folder--art or Art. So either move everything to art or everything to Art. Yes, under unix file names are case-sensitive.

The reason people install BUG to CustomAssets is to they can play succession games where not all players want to use BUG. If they install as a mod, this is impossible.

:blush: Yeah I know but I still think it's clumsy. :p

IMO it really should only be recommended for advanced users.
 
A new version (v1.5) has been posted. Only change is that French translations are now included.

There might be a Spanish translation coming soon as well.
 
Oh, come on man, if you're going to update, update the RevDCM code along with it... you're killing me here man...
 
Oh, come on man, if you're going to update, update the RevDCM code along with it... you're killing me here man...

What's the RevDCM core? Does it have anything to do with this mod? Or are you kidding? :confused:
 
You can add my mod to your post #2. I've actually been using 1.4 for quite a while. :)
 
You can add my mod to your post #2. I've actually been using 1.4 for quite a while. :)

Sure thing. I haven't really been actively keeping track of where this modcomp is used.
 
What's the RevDCM core? Does it have anything to do with this mod? Or are you kidding? :confused:

Half joking. Probably 95% of people that use ACO do so through BULL, and probably 9 out of ten of them do so through RevolutionDCM. So it would be awesome if when you updated you checked your updates into the BULL SVN, or the RevDCM SVN. Of course it'll happen anyway. Emperor Fool will see this within the next day or two, and merge your update into BULL, then glider will see the new BULL SVN changes and do the same with RevDCM in the next couple weeks. So it's all good. Just saying that your work is now a core component of alot of mods now. I mean, I'd have no problems if you checked your new update into RevDCM or BULL source, that's all I'm saying (course if I were in your shoes, I wouldn't either, I'd put my changes in 3.19 source, and let the other modmakers incorporate the code into a merge, because that allows people who don't use BUG to also play around with the modcomp, so no harm in doing it that way... still though, if I were in your shoes I'd wonder how many people play your modcomp that don't use BUG).

And no matter what, it certainly wouldn't hurt if you released source for your update based on RevolutionDCM so all the mods that use a RevDCM core could update the ACO component quickly, wouldn't hurt at all :mischief:
 
Just so you know, the only change in this update was a single XML file, with the new French translations. Updating should be very quick in that case, especially considering it's an ACO's own file. ;)
 
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