mynystry
jaguar warrior from hell
New update to the story Roderich of the Celtiberians!
http://forums.civfanatics.com/showthread.php?t=485515&page=3
http://forums.civfanatics.com/showthread.php?t=485515&page=3
yes, this sounds good...maybe Savannah could be 2 commerce (or even 1 commerce + 0.5 health) rather than 1 food + 1 commerce. It makes it 'weaker' than forest, but at the same time fixes the improvement problem.
Yeah, mourn!Nice ! Can't wait to give V a try !
New update to the story Roderich of the Celtiberians!
http://forums.civfanatics.com/showthread.php?t=485515&page=3
On the Europe XL map, Why are there no grapes in Italy?
grapes have to be imported. Once that happens they become established in your land. Refer to PAE mod concept in the civilpedia for clarification.When were grapes moved to Italy? Imho give Italy grapes, but unlocked at a much later tech ... as I believe they had Wine during the Iron age, if not before.
grapes have to be imported. Once that happens they become established in your land. Refer to PAE mod concept in the civilpedia for clarification.
Barbarian moves:
I can't imagine that. Without roads and/or flight promotion
yeah,, Pretty much impossible to take cities now. It doesn't seem reasonable to need a stack of 30 units to take out a size 4 town because it can just spam basket archers. I'm not even sure 30 would do it. I had like 15 short-bow men and 5 axe's vs 7 basket archers in a size 4 town (not on a hill and without walls) It wasn't even close. They only lost like 2 archers. It's too bad because I love ranged attack, but it completely breaks the rock paper scissors of the battle mechanic intended. how come the AI didn't do this in VBeta? There was ranged attack and I thought the AI used it, But , the Ai didn't just spam a crap-load of Basket archers and call it a day.
Actually you can but it involves a certain amount of sacrifice. Use 2 stacks (not necessarily full stacks), keep your melee troops out of range until you've reduced the wall to zero (if applicable), then move your melee troops up. They'll be hit just once before attacking. However you'll lose quite a few units in a sort of forlorn hope attack. Also I'd say you need more melee units and fewer archers in a stack of 20 for attacking a well-defended city now.
If you're attacking a civ city rather than barbarian city, using spies can also help a great deal, but they don't work against barbarians.
thx ununcle,
BUG: I tested BUG years ago and I didn't like the mass of icons I don't use.
So I programmed some helpful things for myself that's very similar to BUG, eg, general bar, great person bar. eg the bars I implemented better (for smaller resolutions too) and eg the next general bar has an icon from a general in there (if it's already in bug, they have it from PAE). because this was something I missed, which the great person bar had.
I don't know, if this is in BUG too: Stack of units: if a unit can be promoted, you see an icon. you also see, if a unit is a hero or general you see it too.
In the city advisor you see slaves/gladiators in a city and if the city is stopped from growing. this is added and not even in BUG because it's a PAE thing.
So, I can't merge BUG because I would overwrite my files.
BAT: I think, this is BUG and BETTER AI. the same with overwriting files. I do more like my version. Maybe some day, I can add BETTER AI.... it's SDK, so not possible for MAC players
RI civopedia format: I don't know how this looks like. But I also changed some parts in the pedia files. eg. if a tech is capturable or not. this is something no mod has, at least had before PAE.
I like the simple pedia as it is and don't like the overcrowded button pedia where you hardly find anything, but I will have a look or at least, look for screenshots of it. if it's better, why shouldn't I ask for it!
World builder interface: Ha, this is something I didn't touch. This IS possible: do you have a link?