I dont think that is the issue I am having. My specific issue that I have 50% of the time is lets say I tell a caravan that it buys goods in city A from Athens and then buys different goods from my city at city B in Pella. What often happens is, some caravans, once they get to city A (Athens) they sell the goods they had from pella and they buy goods from Athens, but then they need manual orders to move back to Pella. Once you give them orders to move back to Pella, they will move back to Pella and do everything by themselves in Pella, and then will come back to Athens but again you have to manually tell them to go back to Pella.They get autom. canceled when a city doesn't provide the trading bonus resource anymore (due to pillaging, spies, natural disasters, events).
Thx, I think I didn't mention that in the PAE Trade concept.
Yes it seems that is the bug. I did install the patch, but perhaps incorrectly. Just to confirm on how to install the patch, I have to copy+replace all the folders in the patch folder (like assets and such) into main folder and then I have to do the same with the bug patch, correct?Did you install the latest patch? I did fix that last month, where you just had to SKIP the unit and it goes on again.
I reinstalled everything per your instructions (my initial installation was also correct). Yet the problem persists. I am attaching a save if you want to check it out. If you play a few turns you will notice the caravans constantly need to be moved/skipped. Note that this save is on the 26 civ map that someone uploadedYes. Replace the original files in the PAE/Assets folder with those from the patches. Replacing! There is a form of copying that allows you, to keep the old files and rename the others autom. to "xy copy.xls"
and I've replaced the bug fix patch in september! so it's newer than the original bug fix patch !
sorry for that, but modding has no end.... ;(
I played the map 4 times (romans, macedonians, 2x Germans) and seems pretty well-balanced to me and I play Emperor difficulty+epic speed. The only problem, as with any map, is sometimes some civs completely suck. This happened in my current Germans game where Gauls died, lusitanians still have only 1-2 cities as do the iberians, and basically this leaves a big void in western europe with a bunch of great cities for me, the player, to capture, which is why I terminated my current game because it will become too easy eventually.Here is my effort to add some civs to the 18Civ+Barbs map. Try it if you want and let me know if you think anything needs changing. It just needs to be dropped into the Private maps folder.
PAE L5000BC 26 Civs+Barbs
New Civs are Britons, Picts (from Britons), Lusitanians (from Iberians), Etruscans, Lydians, Illyrians, Huns and Cimmerians (from Scythians).
My practice games show that Britons and Picts, and Iberians and Lusitanians are well-matched. Lydians have a good game. Illyrians can struggle a bit as the AI but sometimes crowd out the Greeks instead. The Etruscans generally struggle but a HI shouldn't have a problem. The Huns and Cimmerians will be strong in every game. They have the horse and plenty of room to expand in, and can create mighty empires.
I reinstalled everything per your instructions (my initial installation was also correct). Yet the problem persists. I am attaching a save if you want to check it out. If you play a few turns you will notice the caravans constantly need to be moved/skipped. Note that this save is on the 26 civ map that someone uploaded
elif eBonusBuy in lCitySaleableGoods:
#if iPlayer == iHumanPlayer: CyInterface().addMessage(iHumanPlayer, True, 10, "Mission eBonusBuy in lCitySaleable ", None, 2, None, ColorTypes(7), 0, 0, False, False)
if eStoredBonus != eBonusBuy:
# if not already acquired / Wenn Bonus nicht bereits gekauft wurde
#if not pUnit.hasMoved():
doBuyBonus(pUnit, eBonusBuy, pCurrentCity.getOwner())
#CyInterface().addMessage(iHumanPlayer, True, 10, "Mission eStoredBonus != eBonusBuy SKIP", None, 2, None, ColorTypes(7), 0, 0, False, False)
#pUnit.getGroup().pushMission(MissionTypes.MISSION_SKIP, 0, 0, 0, True, False, MissionAITypes.NO_MISSIONAI, pUnit.plot(), pUnit)
pUnit.finishMoves()
pUnit.getGroup().pushMission(MissionTypes.MISSION_MOVE_TO, pNewCity.getX(), pNewCity.getY(), 1, False, False, MissionAITypes.NO_MISSIONAI, pUnit.plot(), pUnit)
return True
Thanks for playing the map. Most of the civs are unchanged from the 18civ+barb map and yes, this is a tough map for smaller AI civs. Tougher for them with the latest release I think because development seems a bit slower, and therefore pushing out the barbs is more difficult and takes longer. Some will succeed and some won't. It's certainly much harder for them than on the non-barb maps....