hi all: sorry for that delay, lots of work u know.
@keinpferd: no, I won't change the greek peninsula like this, because Athen would become too weak to stand the test of time.
@vladstrutzu: I will look forward to change some tiles to your arguments but I will still let the natural borders similar to this version.
@topic Dacians: hm... I will not throw Numidians out because they had a more important role than the Dacians: only with their help, Carthage could fall! Just imagine Carthage wouldn't have fallen into roman hands! A (Dacian) province more or less ... And you say Dacians must get in, what will say another player? Celtiberians? Lydians? etc. this will never have an end...
BUT, I am a very considerate guy and want to make the best possible. Keinpferd's idea to make the Huns a barbarian tribe, I do really like that! So, I could (although it's couped with work) put a new CIV into this mod. But, remember... Dacians are between Vandals and Macdonians: VERY less space!
@markoffit: You're right when you say Delphi was a religious important location. That's because they can get the Oracle that easy. CIV's system for holy cities is, that you earn +1 gold for each city with its religion. Please tell me: how could it be, that 2500 BC (money had not been invented yet, maybe shells and other stuff) an over 1000 miles far away city, spend one gold to your treasury per turn?
Very unrealistic.
BUT, it could be realistic in the classical era, the map is explored, roads are built, ships are moving along the sea - that I could put the Holy Shrine (for greek religion only, I'd say) into the classical time. What about TECH Policy of alliances (900 BC) or Philosophy (600 BC). If this is a compromise, you can choose a tech and give me a good reason for that
.
@lymond: yeah, the dying slaves get 4% instead of 5% prob.
and you're lucky. I just get scouts and no techs with huts. ;(
@hannibal: for your first trade route you'll need a trading post. trading post can only be built when anybody has built the silk road project (for indirect trading). if you don't want to wait so long, you can build merchants (for direct trading). later on you'll get up to 4 trade routes per city.
ah.. and about your restart: don't have a clue
@alaska: read over the old Sid tips, I would not have uploaded the mod, when such a thing is important. too much work for that little bit of spare time I have. and thank you very, very much for your compliment, I am very glad, this mod pays off.
@taneda: thx chief. you make me happy.
Yes, I was once thinking about this city named Pella, because it is too far away from the sea. But the map causes to lower some facts. sorry.
@Keinpferd and vlad: I will change the research-% in the handicap-XML file.
thanks.
so. I hope I did't forget someone's post. I wish you lots of pleasure during playing this mod....