Constantine67
Chieftain
- Joined
- Apr 24, 2006
- Messages
- 35
I have a slave acting as a worker also
Great mod, I love it. Two remarks for now:
1. units are dirt cheap and we end making thousands of them which just make things slower.
2. teching is also unbelievably fast (I am playing Emperor level)
No they don't. The AI has no advantages. If so you would have contact with carthage and the egypt 3000 BC. But some CIVs are able to discover Sailing (about 1200 BC). After that they are able to.I noticed that the AI civs can send their work boats wherever they want.
Brennus captured Rome in history! So be careful. The Romans get very (!) strong in time.The Gauls (I think that's who it is, green guys) need some kind of balancing agent. In the few games I've played they are always 3-500 points ahead of everyone else and in my last game they declared war on me shortly after I (the Romans) figured out one god was good enough, their invasion force consisted of at least 100 units with more pouring in every round.
They have more forests. That's the clue. But they do not have sanitation, bathhouses and aqueducts... so in later times they get hard to play.They don't seem to suffer from leprosy or the plague (at least as much as I did), which definitely adds to the fun when I try to defend a city against their 100 unit SoD, and it gets hit with the plague and I wind up losing a couple of generals and a bunch of other units.
No they don't. The AI has no advantages. If so you would have contact with carthage and the egypt 3000 BC. But some CIVs are able to discover Sailing (about 1200 BC). After that they are able to.
Brennus captured Rome in history! So be careful. The Romans get very (!) strong in time.
They have more forests. That's the clue. But they do not have sanitation, bathhouses and aqueducts... so in later times they get hard to play.
Be careful and try to avoid that your cities become unhealty (stop growing by hand)! Leprosy was a very common problem in ancient times...
wow! i'm playing now and this game is chock full of awesomeness! probably some more balancing tweaks needed and i bet you could expand the tech tree more in the early stages to beef things up.
i like how it takes some time to have the ability to get a second city. you can really focus on the first city.
are brennus and boudica co-located,i.e., only one or the other? who is on the british isles?
oh I forgot:have you or will you consider adding the BUG mod?
also, and I apologize if I have somehow overlooked this, but a description here of the maps and scenarios would be nice...thanks
again, what "speed" is ideal for the game
oh I forgot:
Bug: no
maps: europe only
scenarios: only 4000BC at the moment, you'll see the CIVs by choosing a scen
and this mod has a teaching factor. e.g. you will learn where the celts spread in history
epic speed is perfect.
oh, should I set the chance of dying slaves a bit lower? it's only 5% per round now. so every 20 turns! too heavy?Slaves are pretty much useless for improvements. I kept losing them before they could improve anything.
oh, should I set the chance of dying slaves a bit lower? it's only 5% per round now. so every 20 turns! too heavy?