... (one more time) with a silver stake and fingers crossed:
Start a game as the Calabim and settle your city. Go into the city detail screen and set your citizen to work a tile with no
output. You will see that you have 2
production. (One from city center and one from palace.)
Enter Worldbuilder. Give yourself
Taxation. Exit Worldbuilder and revolt to Caste System. Advance turns until the revolt ends.
In your city detail screen you will now see an extra
, labeled "We long for the open country!" (caused by Caste System). Enter Worldbuilder and place the Pillar of Chains in your capital. Exit Worldbuilder and advance to the next turn.
In your city detail screen you will see that the
from Caste System has not been removed. Pillar of Chains does not remove all Civic unhappiness penalties, it only removes the penalty imposed when other civs follow Republic and you do not. You will note that your production has increased to 4
: your original 2
+ 2
for 2
. Note that there are no unhappy citizens in the city, so the
bonus from Pillar of Chains is from the
faces, not from unhappy citizens. Also note that if you mouse-over the "4
" to see the production breakdown you will see this:
Base Production: 2
---------------------
Total Production: 2
The failure to display the
from the Pillar of Chains is a text error, and contributes to the misconceptions about how (and if) it works. If you doubt the actual amount of production being generated then start building a Palisade and advance a turn. Check the build progress and you will note that 4
have been added to the Palisade in that one turn.
Next, enter Worldbuilder and add a Governor's Manor to your capital. This will add an additional
("Some buildings are upsetting us!"), from the Manor itself. Note that your production now reads 5
; 2 base + 3 from 3
. If the Pillar of Chains and the Governor's Manor stacked their effects it would read 8
, and so you can see that they do not stack.
Advance turns until you are elegible for another revolution. Enter Worldbuilder again and give yourself
Way of the Wicked, then increase the size of your capital to 20. Exit Worldbuilder and revolt to Slavery, then advance turns until the revolt ends. Whip a Tax Office to completion, advance a turn, then whip a Palasade to completion. Enter Worldbuilder and set your capital's population to 2. Start a Breeding Pit and advance a turn (to remove the overflow production from the production detail). You should now have 6
in your city and only 5
, and thus one unhappy citizen. Your production should read 8
, and the detail should show:
From unhapy population: 1
Base Production: 2
---------------------
Total Production: 3
Note that the expected amount of production is 2 base + 6 from
= 8
, as indicated. The detail still fails to display the
from
, but to further complicate matters now shows 1
from unhappy population. Note that the production yield is not 9, so the "extra" production from the unhappy population is illusory - a confusing text error that helps to perpetuate the myth that unhappy population is somehow involved in the production bonus of the Pillar of Chains and Governor's Manors.
Finally, enter Worldbuilder and remove the Pillar of Chains from your capital. Note that production remains 8, and so you can see that the Governor's Mannor is providing the same production increase as the Pillar of Chains, and again confirm that they do not stack.