1. Team Civfanatics
2. Team Apolyton
3. Team Realms Beyond
4. Team We Play Civ
5. Team CivPlayers
6. Team Spanish Language Apolyton
7. Team Civforum.de
8. Civfr.com?
Also if you want I could give everyone screenshot of their start before the picking of leaders and nations is started.Corporations - On
Game Speed - Normal
Huts - Off
Tech trading - Off
Map type - MAPMAKER'S CHOICE, with following guidelines (some of these haven't been up to vote)
* balanced, but not mirrored
* decent amount of land
* some sea, not archipelago
* Wrap Toroidial
* Difficulty level Monarch
* Quite even access to startegic resources (some might be in contested regions)
You can count Civfr in. We discussed and i think we got enough member to participate.
I am gona post our roster tomorow (well even if most arent register there).
Change known tech bonus - NO (3 agree, 1 wants 50%, 1 wants 100%)
BUG mod - NO (3 agree, 1 unsure, 1 has reservations, 1 disagrees)
Double move mod - YES (4 agree, 3 disagree), but probably NO since it is tied to BUG mod
No score Mod - Yes (1 agree, no other votes yet)
Just to clarify, the "No-Score" mod we want is "No-Score V2" used in the Global Highlands and Don't Step on My Island Pitbosses. "V2" is distinguished from the original No-Score mod in that it disables Demographics entirely, not just score.we had use our "spansih" mod in more than 20 games by now. If Sommers saids that the no score mod is already tested, we can work to integrate both mods in one.
Of course if you would like to try the mods for this game.
Just to clarify, the "No-Score" mod we want is "No-Score V2" used in the Global Highlands and Don't Step on My Island Pitbosses. "V2" is distinguished from the original No-Score mod in that it disables Demographics entirely, not just score.
Magno, the Mod can be found here:
http://forums.civfanatics.com/showthread.php?t=339251
Mod
The no-score mod will be used to increase espionage strategy. This mod mainly removes the access to the demographics panel. You can find it attached to this thread.