Platyping's Python

Taking a break, reading novel :D
Next one I would probably make the Gorgon Wall, since there is a model, but not anytime soon :D
 
i've already done that whole can build one can't build other thing so that should be a breeze for you :p
 
Allowing player to build either A or B is pretty simple.
As for the extra relationship boost for pple with same type, pretty hard because, National Wonders can be destroyed, and there isn't a check for buildings destroyed
 
onCityLost event, then check if civ still has more than 0 of building type, if not remove boost.
 
I believe city lost is activated only when the city is literally lost.

However, there are 101 ways to destroy a national wonder
 
spies and nukes cannot destroy wonders! war can be checked for (city lost) and I think so can liberation
 
There is a XML tag to determine if a building can be destroyed by nukes. World Wonders are usually set to immune, National Wonders are not
 
onNukeExplosion event in eventManager :p check whether the player still has 1 of either the cresent or cross... use the data storage to store whether either one was built and then use the events to check if they were ever destroyed!
 
Bell Rock Lighthouse
Spoiler :

Civ4ScreenShot0003-6.jpg


Land Units require only 1 Movement Point to move from water plot to land plot.

Artwork by dacubz145


Okie, back to novels. Cya:goodjob:
 
Version 1.4

XML Changes

1) Added <CommerceChangeOriginalOwners> and <CommerceChangeDoubleTimes> for Various Wonders
Brandenburg, Channel, Cheomseondae, CN Tower, Newton, Swords, Taipei, Padrao, JS Bach
2) Banaue Rice Terrace
Changed Advisor to Growth

Python Changes

Pergamon Altar, Catacombs, Neuschwanstein
Added a check on defeated unit type, so that codes are not triggered if unit = non combat types (Workers, ICBMs, Missionaries etc)
Code:
if pLoser.getUnitCombatType() != -1:

Utopia Project
1) Changed for loop to while loop when changing Attitude to Cautious
2) Works even if he hates you so much his Attitude Value towards you is - 99999
3) Merged 2 loops together

Empire State Building
Changed for loop with while loop as well, in case you are really that unlucky that you can roll 400 times and still dont get 3 valid resources.

Temple at Uppsale, Walls of Babylon
Check isAtWar(iTeam) rather than (iPlayer)

Codes of Hammurabi, Swords, Area 51
Compares Team rather than Player

Channel Tunnel
Removes Relationship Bonus

Temple of Heaven
Nerfed from 2XP, 20% Unit Production to 1XP, 20% Unit Production

First Cloned Mammal
Removes Cloning Failed Chance

SETI Program
Checks pPlot.isCity() == false when spawning barb units

Gateway Arch
Slight Modification on loading

NPT
Rearrange some codes for efficiency

Helsinki
Remade into World Wonder
Spoiler :

Helsinki.jpg



Megapack
Updated all the above changes, added Compass Rose
 
Yeah, I thought about that too lol
Would have set it as World Wonder instead to cut the performance issue, but since he prefers national wonder, I left it as it is

Else, may add an obsolete tech and get rid of it late game :D
 
Yeah, I thought about that too lol
Would have set it as World Wonder instead to cut the performance issue, but since he prefers national wonder, I left it as it is

Else, may add an obsolete tech and get rid of it late game :D

Nice Job:)

In my opinion it can be a world wonder, since it is unique and had an unique purpose, to boost boats to find the new world.

And it should only work with sail boats (it was used for that type of boats only), so it must expire with ironclads or something.

Saying that, what I dont understand is the concept of 1 movement costs instead of all? What does this mean in game? Could you tell me an example?

Also shouldnt it be embark (probably not possible to do modifications for this purpose)?

Thanks :)
 
it means a ship can unload it's "cargo" and can then continue sailing around dinstead of losing all movement points after disembarking.
 
Both wrong :D

Without it, a Modern Armor moving from a loaded transport(in a water plot) to an empty land plot, will use up all its movement points.
With that, a Modern Armor will just use up 1 move point, and can move immediately upon landing.
Slow units like Archers and Warriors with only 1 move point, will of course have no effect since 1 move point = all move points anyway
Thus, it is disembark, not embark, since the land unit is "unloading"

The ship itself is totally unaffected
 
My 80th work :D

The Necromanteion
Spoiler :

Necromanteion.jpg


The more you kill, the more experience granted to same unit class built.

Example:
Killed 50 skirmishers, 100 archers, 200 warriors
Building a bowman will get (50 + 100) /10 extra experience
Building an archer will also get the same experience
Building a warrior will get 200/10 experience
Building a quecha will still get 200/10 experience

Artwork looted from C2C mod :D


Compass Rose converted to World Wonder, obsolete with Combustion

P.S.
Still havent figured out how to make a working module. Anyone wanna volunteer to convert this into a module, then I can monkey see monkey do for the others :D
 
Both wrong :D

Without it, a Modern Armor moving from a loaded transport(in a water plot) to an empty land plot, will use up all its movement points.
With that, a Modern Armor will just use up 1 move point, and can move immediately upon landing.
Slow units like Archers and Warriors with only 1 move point, will of course have no effect since 1 move point = all move points anyway
Thus, it is disembark, not embark, since the land unit is "unloading"

The ship itself is totally unaffected

Humm ok.

My question with embark is that the compass rose is not a super harbor, otherwise, it is a super compass to guide the explorers to move their ships faster in right direction (Sail Ships).

Thanks for adding the obselete with combustion.

In that case, I dont see many advantages of the movement points and also is not the purpose of the compass. Could you try to find another solution for boats?

Thanks :)
 
Hmm if all you want is extra movement points for the ships themselves, then you might as well just download magellan voyage and rename it as compass rose since that has what you wanted?
 
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