Platyping's Python

Personally I wil probably convert it to a wonder. I dont like the building and its more of a project in my eyes

Then maybe a nother long term, heres some ideas:
-Civs at war with you get a negative bonus of espionage (maybe can't gain or loose 50%?)
-Intelligence agencies get another bonus if you have wonder
-missions cost less
-Always have a minumum espionage. So you automatically always have a certain number of points (200 probably), against ever civ, so if it goes under it adds enough to go back up
 
Quick questions about Taipei 101:
1)When it says it requires 4 teams what exactly does that mean? Does that mean that there needs to be 4 teems with two or more people? Or just 4 teams in general? Because if it requieres it with 2 or more i wanna remove it

2) Why is there code under onCityRaze? Shouldnt that be under oncityLost? Just based on the names, you do not loose the diplomatic bonus if you loose the city, only if its razed
 
Hmm sad, recon doesn't work as intended.
It will display the plots as though recon was conducted, but fog of war is applied immediately after lol, so you only see the updated plots just like Zizkov

If you are looking for Espionage wonders, I recommend Area 51, it immediately cuts rivals EP against you by half.
1) That is pretty much Area 51, except Area 51 doesn't care at war or not
2) Boost to IA is easy, same way as your hospital
3) Not possible for mission cost
4) Can be done, just check every turn. 200 is peanuts though

Taipei Q&A:
1) That is just a XML tag, same with Apolistic Palace. 4 teams, don't care how many members per team

2) Because there is codes under CityAcquired, there is no need for CityLost
Taipei powers change hands when City switches owner under CA codes
Then if you raze it, you lose the powers under CR codes
 
Couple of more random things
1) have you ever tried Lsystems? They are pretty interesting and really powerful when it comes to art. When I add your merlion and motherland calls to my mod, I will set those up, and it will fix your probelsm of them facing the wrong way
2)Someone came out with an animal keeper unit, you should definatly add that to your animal units with the biodome
 
1) You know art is not my strength :D
2) Yeah good idea lol, may replace animals with beastmaster units so they can move around since animals cannot move in cultural tiles. Saiboleh always have nice female units :D

Anyway since you are trying python, you can try using CityAccquiredAndKept + CityLost instead of CityAcquired and CityRazed. I never tried that combination since the current one works for me, so I cannot be bothered. Up to you which style you like, but I think the CA + CL should work as well
 
I will atempt it for sure, but to much stuff to try python right now, plus im sure most of my stuff i will use in my mods will just be copys of different parts of yours, since i just dont have the time to learn a whole new program

art is not your strength yet i still dont get it!!!! My belem tower is the exact same as yours. I got it from realism invictus just likes yours, yet yours looks better (mine is half "in land") and i replace mine with yours and it still doesnt work:mad::mad::mad::mad: blahh
 
Here platyping, I just realized a huge mistake I made with the art in merlion. Thats the reason it is so dark, the side of the merlion, goes to the dds of the face. so now it looks 100 times better, its lighter and you can see details likes scales etc.

Btw when you do more screenshots, you should zoom in a bit more since it will allow people to see better

Also by the way, your nuclear treaty project, theres an xml error with the texts, the pedia link is broken
 

Attachments

Nuclear Non Proliferation Treaty standalone fixed. That time I was renaming the variables used in Gigapack to be clearer what was what, since there are over 100+ works there. So copy paste here and there, end up with standalones got some errors leading to the Itkushima shrine and this error.

Merlion art files replaced, lazy take new screenshot, so just trust me that I done it :D
File size greatly reduced, yeah :D

Megapack unpaked again as a result to edit merlion art files...
 
The Pantheon
Spoiler :
Civ4ScreenShot0000-6.jpg


Artwork by Refar
 
just after I make that wonder in my mod and search painfully for artwork you make it...

Except mine is simply the cristo redentor (as that wonder isn't in my mod) but your idea is very cool. IS that check made once or everyturn/religion spread?

however, the artwork I used was: http://www.andreascharell.de/3d-modelle/Pantheon.jpg

do you think yours is a better one to use?
 
yes, because mine doesn't claim for copyrights :D
1) When wonder built
2) When religion spread
3) When wonder changes hands
4) When wonder razed
5) When wonder obsoletes
 
I got the copyright :p and permission to edit the bath models :p

start childish competition: My Pantheon is better than yours! :lol:

OT: well, considering I can remove the obsolete, it's not a extremely resource draining system, might have to swap over to it at some point from the cristo :D
 
Neither model is made by me nor you, whats there to complete :D
Anyway, with your python skills, I sure you know which part to remove for obsolete tech.

It works although there is a small part which works without me understanding why it works...
Spoiler :
When acquiring other cities, it automatically checks whether previous/new player has wonder and apply changes, although I never type any code for it. Don't understand but it works as intended...
 
I will check out the code, but first guess is that python or even the DLL makes some checks somewhere...

edit: you actually have code in onCityAcquired though, that removes the bonus/adds the bonus to the cities. Surely that is what is causing your confusion (unless you put in the code regardles...) because you don't have to add code to onCityAcquiredAndKept.
 
That part is to check when the wonder city itself changes hands.
The mysterious part is when you control the wonder and acquire a new city, the effects are automatically added unlike other wonders I done

Example:
China built it in Beijing.
That part will only activate when Beijing changes hands.
Yet when other cities change hands, effects are applied automatically....
 
ahhhh that is odd

have you tried out my Project help code out yet?
 
not yet, been watching movies and dramas lately :D
now you know why march and april production rate so different from jan and feb :D
 
Nope, too similar to Great Mosque of Djenne.
1 adds gold to desert, 1 adds gold to Artic
 
Yo j_mie

I tried the project codes and did some ammendments
Code:
#Project help#
gc = CyGlobalContext()

szSpecialText = ""
if self.iProject == gc.getInfoTypeForString("PROJECT_SILK_ROAD"): szSpecialText = CyTranslator().getText("TXT_KEY_PROJECT_SILK_ROAD_HELP",())
elif self.iProject == gc.getInfoTypeForString("PROJECT_CURE_FOR_CANCER"): szSpecialText = CyTranslator().getText("TXT_KEY_PROJECT_CURE_FOR_CANCER_HELP",())
elif self.iProject == gc.getInfoTypeForString("PROJECT_NUCLEAR_NON_PROLIFERATION_TREATY"): szSpecialText = CyTranslator().getText("TXT_KEY_PROJECT_NUCLEAR_NON_PROLIFERATION_TREATY_HELP",()) +"\n"
elif self.iProject == gc.getInfoTypeForString("PROJECT_THE_INTERNET"): szSpecialText = CyTranslator().getText("TXT_KEY_PROJECT_THE_INTERNET_HELP",())
szSpecialText += CyGameTextMgr().getProjectHelp(self.iProject, True, None)[1:]
#Project help#

The one you sent me works, but if there are XML effects besides the python ones, the XML effects will not be shown. Thus, I set it up this way, so that the XML effects will be shown after the python effects.

I did not add a newline between them because of the techshare text message which is already a newline by itself.

The exception case is Nuclear Non-Proliferation Treaty where I add a newline because it doesn't use the techshare tag

This is the outcome, which shows both the python effects and XML effects:
Spoiler :
Civ4ScreenShot0002-9.jpg


The only downside is, it will still not show up in the techscreen when you hover over it or in the build selection screen
 
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