Platyping's Python

Complementary Wonders:
Red Crescent
Spoiler :
RedCrescent.jpg


National Wonder
Artwork by stolenrays

150th work if you count Gigapack's
125th if not :D

Another of the Palace Series:
Tumen Amugulang
Spoiler :
Civ4ScreenShot0000-11.jpg

National Wonder

Artwork by Chamaedrys

Edits:
Fixed more wonders with wrong NukeImmune and ConquestProbability tags
 
Haha, I dunno, up to you lol, looks funny to see a flat lion on a 3d platform
 
Im not even going to attempt it, since now remember when you do statues like that, when you convert it there is white all around it (since its basicallly just a picture on a rectangle) and I am not good enough to figure out how to do alpha

If you got another Idea for Africa that would be great since I would love to add it

Also if you have any ideas for python but without art or idea what for tell me, since I could then look for some art, I need ideas what to convert too:D
 
An espionage wonder to replace Alamut.
Alamut is more for assassins, so there is something else for it, but nothing to take over its current benefits lol
 
Science Wonder! Long time no see :D
Nalanda University
Spoiler :
Civ4ScreenShot0000-12.jpg


Gain 20% progress when rivals accquired new tech
Only from rivals you have met
Only if you can research the tech (if rivals researched Fission while you are stuck in Ancient Era, no gain)

This is actually Akshardham's artwork from Hrochland
 
Red Crescent
- :lol: ironic

may i suggest putting a link to this thread in your signature, since it would help people not familiar with your work (and it would save me time so I dont have to press "my account", "List subscirptions" "enhanced..." as it is way to much work :p

Also have you considered doing a wonder/project where it takes away techs from enemies? I think its a cool idea and i dont remember seeing it yet
 
Thought about it, part of my negative wonders series lol
Those that do nothing good to you, but make others suffer...

1) Minus population => Alamut
2) Minus happiness => Something hideous
 
Thing is, if it is random tech, it will mess up some wonders.
Obsolete techs of python wonders, Eg Magellan's Voyage
When the team gain Combustion, they lose 1 movement and cargo
If Combustion is removed, and they relearn it, they lose another 1 movement and cargo

Even if it is not random tech, it will mess up nazca lines too if it is the one and only tech the team has of the era.
Before you lose the tech, you are at Renaissance, suddenly you lose it, you drop to Medieval Era, then you gain a tech and go back to Renaissance...
 
For the tech thingy, standalone it is ok, but messy when merged with others

As for pop thingy, isn't it a downgraded version of Hanging Gardens?
HG adds 1 pop to all, and health boost, whereas this one adds 1 pop to selected cities :D
Easy to implement though if you need
 
I would like seeing it, since I want to add it but no idea for a wonder yet, since can't think of any modern ones

In my opinion though it is upgraded, because the only ones you are taking out are the ones taht are stagnant and starving, and adding a population point would either start a problem (when stagnant) or increase it (when starving). It just creates more unhealthiness/unhappiness/starvation. So I think it is almost better, but than again Hanging Gardens in early in the game, so usually you do not have that porblem, as unlike modern times youa re usually as far as it gets

But do not work on it untill I get an idea, since if i cant think of one then it would be pretty useless
 
Adding a pop to starving cities is still beneficial in my opinion.
Starving doesn't necessarily mean it is unhappy or unhealthy. It may just simply be the surroundings are all desert hills for instance. So adding another pop to it will just increase the productivity, although the added pop will slowly die off.

Even if the added pop is unhappy or unhealthy, it is still beneficial, as 1) if you cannot solve the problem in time, it will just go back to square one, no big deal, 2) if you can solve the problem in time, like connecting a new resource, building a new happiness building, you get to keep the added population. So it is either a gain or no loss
 
I see your point, but I guess its just more my opinion, as I hate when my cities are starving for whatever reason.

I am curoius though, there are two things I want to redue in my mod, think either are possible via python?
1)Basically change up food, since basing it on its surrouding is way to unrealistic for modern times. Maybe something like all the food in your civ is spread out throughout to each city, and I would have buildings to add more food?
2)Buy the land around you, instead of spreading it via culture

Im 95% sure those are both sdk correct?
 
Yup, most likely SDK
2) sounds like CiV though, where you can literally pop a new city and buy all buildings and land in the same turn if rich enough. That was what I hate in CiV, where got megacity built in 1 day :D
 
ciV sucks because of the one unit per tile thing, its a chain reaction, smaller military, so build less units, so build more buildings, which from there it spreads rapidly, all of a sudden technology, economy, everything is just out of balance, thats just my opinion though, I can't play civ 5 just horrible :lol

And yes its similar to civ 5. But I mean its modern times so you dont really spread culture, I actually want to remove settlers creating cities, but that would take so much code, and a lot of thinking :lol:
 
Since yours is like a scenario where there are already a lot of cities built at start, just take out the settler, and give its function to great engineer? :D
Then just let new cities start with lots of initial buildings and population just like a game with late start era
 
My mod is actually mostly custom game right now. Theres no scenarios in right now, and the number one part I dont like about my mod is how it starts, since obviously the whole world is filled up by 1900, and it starts empty

curoius, is it possible to give a longer peace treaty via python? Im looking maybe Fourteen Pionts as a project, giving 20-30 turns of peace, I am assuming you can give one peace treaty and then give another one when it ends but still it would say "10 tuns left" when really theres 20
 
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