Platyping's Python

Yeah, I know about this part, which is how I managed to get the pic above.
Code:
				elif self.iMovieType == MOVIE_SCREEN_PROJECT:	
## Project Help Tag Start ##	
 					gc = CyGlobalContext()
					szHelp = CyGameTextMgr().getProjectHelp(self.iWonderId, False, None)
					if self.iWonderId == gc.getInfoTypeForString("PROJECT_ART_OF_WAR"): szHelp += "\n" + CyTranslator().getText("TXT_KEY_PROJECT_ART_OF_WAR_HELP",())
## Project Help Tag End ##

If I place it in the other order, it looks even worse because the help tag messages will display before the "Silk Road, World Project etc... 500 Production"

Update:
Standalone Movie Links Done
Topkapi Palace Added

Not Done:
Academy of Gondishapur Movie
Marco Polo's Embassy Movie
3 more new wonders
Fix Nuke Projects Modular
 
A general ":thumbsup:" for you.

Good idea, anything I can use for Adam Smith and Marco Polo?

mmhh...I'd take something with a dollar note for the former and for the second a sailing ship, but no specific idea.
 
K, marco polo settled :D
Left that academy of Gondishapur :sad:

Update:
Floralis Generica completed
@dacubz145
Any chance you can minimise or better still remove that black base?
It looks like a black hole :D

1 more movie to make and 2 more wonders to make :D
 
haha I just noticed alamut's button is Altaïr :D

I am always trying to put assassins creed easter eggs into stuff :p for example in my mod some of the great spies names come from AC such as Aqulius (french comic), Brutus etc.
 
Dunno about Altair, just found the button in RI mod and felt it looks great so used it lol

By the way, any wonder name to recommend for espionage wonder? :D
 
I dunno... What about MI6 :lol:

Any chance of an Il Duomo wonder (something arty I guess)? it's definatly a wonder I wanna include in my next mod
 
Duomo church in Italy?

Ah another religious building :D
Just like the Chryser Building ducubz145 requested, if it is just another religious building or just another skyscrapper for Chryser case, abit hard to think of something to do with it, unless you have some ideas yourself.
Also, I don't see any artwork done for Duomo :crazyeye:You know I am not an artist

Usually I choose wonders that have some unique features or stand out from the rest, easier to think of something to do with it.
Like Cleopatra's Needle, they come in a set of 3
Big Banana, bloody big and juicy banana :D
Floralis Generica, a flower :D
Serpent Mound, I prefer ancient wonders to modern wonders because... all modern techs filled up
 
yeah, the massive florentine church. Maybee Dacbuz could find/make some art for it (however he does it normally)

ooo ooo ooo I have an idea for feature!

when created it provides culture (or even 10% culture boost) to all cities in the civ/team with the state religion of the builder. Sounds good... what do you think?
 
If it is a one time 10% increase based on total culture in each city, pretty easy to code.
In fact, the oriental crown pic above is doing this to one city, which is an old tsentom1 wonder effect.

However, if you mean 10% boost every turn like broadcast tower boosting 50% or cathedrals boosting 50%, I havent figured out how to do that yet.
I can change the base commerce/yield output of buildings to give more culture, like cathedrals giving +5 culture, but I havent figured out how to change it to give 75% more for instance.

I got a feeling changeCultureTimes100 has some usage but I have not explored it yet :D
 
I was exploring that method and it is the same as changeCulture but the value is divided by 100... wierd.

The one time culture 'bomb' would be good but I also just thought that it boost culture by 10% to the next culture level ie:

Rome has 2 culture (so next level is at 10 culture) and it gets 10% added so it now has 3 culture, Paris on the other hand has 45 culture and it's next level is 100 so gets a boost of 10.


either of these effects are good for this wonder I think. and of course both are one time things so next to no lag. I am not sure how to account for speed though with regards to method 2, possibly the CvCultureLevelInfos some hold a method that could get total culture?
 
Yeah, I also got to the same conclusion when I tried that command last time.
But what is the point of that since it can be done using changeCulture anyway, so I thought maybe there is some dark secrets hidden somewhere...

yeah there is a way to account for game speed. I used that for theatre of dionysus to check amount required for legendary culture
Also used in Culture Traits

Lazy to copy and paste now :D
After 11pm it is rest and easy time

Update:
Magnum Opus completed

Left to do:
Movie for Academy of Gondishapur
1 more wonder to go
Fixed the damn nukes projects :D
Upload... 120works? 130 works?
 
it's only 17:43 here :p I got myself some natural wonders coding to do
 
Ultra
Spoiler :
Ultra-2.jpg

That's your bletchey park :D


Topkapi Palace
Spoiler :
Topkapi.jpg


Remake of tsentom1's Wonder
Since chance to build UU already used by Flavian, gave it another power which was original Imperialistic Trait


Theatre of Dionysus
Spoiler :
TheatreofDionysus.jpg

Gave original power to another wonder.
Also, wanted to do 1 wonder for each resource.
Rice = Banaue, Horse = Circus Maximus, Oil = Hibernia, Fish = Tsukiji, Crab = Fisherman's Wharf etc. So this one for Wine


Serpent Mound
Spoiler :
SerpentMound-1.jpg

Another terraforming wonder.
New wonders built on hills, good thing = extra defense. bad thing = irrigation will not spread

Artwork by Hrochland


Oriental Crown
Spoiler :
OrientalCrown-1.jpg

Took over Dionysus powers and simplified it to be similar to tsentom1 wonder

Artwork by dacubz145


Magnum Opus
Spoiler :
Magnum.jpg

Nope, this is not Harry Potter's stone
Gold or Silver will be added directly to capital when successful, just like Empire State Building.
Thus, these added resources will disappear if capital captured.
Chance is... very slim, the more resources you have better chance


The Grail
Spoiler :
TheGrail.jpg

Gets an army of Knights.
Number depends on number of players in game, and how many players in team
Min 4, Max 13 (There are only 13 knights of the round :D)

All knights come with March Promotion.
Each knight come with random KOTR name.
If you get Lancelot, he comes with Leader Promotion
If you get Arthur, he comes with Leader and Leadership Promotion


Floralis Generica
Spoiler :
Floralis.jpg

What a beautiful Earth :D

Artwork by dacubz145


Central Bank
Spoiler :
CentralBank-1.jpg

National Wonder
Does nothing good beside the XML effects.
However, you may suffer Great Depression without it.
Great Depression chance = 1/15

Artwork by asioasioasio


Big Banana
Spoiler :

Banana.jpg

Another wonder that does nothing good for you, but suffer without it.
Removes access to banana for all rivals for X turns.
20 for Normal Speed, scales according to game speed
 
Version 2.0

General Changes
1) All works converted to modular format
2) Added static movies for all works
3) Added Max Era and Bonus Production XML to most wonders
4) Adjusted Tech requirements for some wonders so that Gigapack and Megapack will look ok ...
5) Added Project Help Tags for the python effects descriptions to be displayed directly in Effects section
6) Added Project Help display for project movies for Gigapack and Megapack ONLY
7) Changed python codes to display movies for National Wonders as well for Gigapack and Megapack ONLY.
8) Movie files are NOT included in Megapack and Gigapack, over size limit :D
9) Added a standalone Movie File Pack to be used for Megapack and Gigapack

Gigapack
Changed to Expansion Pack of Megapack. It now only contains files of tsentom1 and GIR wonders. Since Megapack is now modular, there is no need to waste my time edit standalone, Megapack and Gigapack every time I make changes or make new work :D Clear Instructions added to main page where to copy and paste Megapack into Gigapack

Various Projects
Added Max Era requirements

Alamut
Removed 2 useless missions (Spread Culture and Destroy Improvements)

Apadana Palace
Changed to Great Spy

Big Ben
Nerfed Gold per Turn

Cheomseongdae
Removed obsolete tech

Cleopatra's Needle
Added codes to display movie when wonder granted

Cyrus Cylinder
Use min/max function instead of if else statements
Reduce rate of GG generation, but increase the rate vassals help => Nerf if you don't have vassals, boost if you have vassals

E-Bank
Simplified it by removing Internet Requirements, so no need special building or adjust Internet

Fisherman's Wharf
Removed whale in calculations

Federal Reserves
Simplied to minimum 200 gold

Hibernia Platform
Use min/max function instead of if else statements
Use tradableBonus check instead of AvailableBonus check

Hierapolis
Changed message displayed when forest or jungle chopped

King Richard's Crusade
Removed wrong BuildingsInfo.XML file
Changed to give full XP to new Crusaders instead of conscript XP

Lubyanka
Removed Spiritual Leaders Immunity

Magellan's Voyage
Added Civilopedia Link

Merlion
Update Art files

Mont Saint Michel
Removed State Religion Bonus (Simplified it)

Olympics
Added codes to display movie for Megapack and Gigapack ONLY, because Olympics is a National Wonder in standalone

Padrao
Removed Water Plots Requirements
Increased Land Mass Requirements (Simplified it)

SETI Program
Removed Make Peace chance, 1% too low might as well remove
Adjust Chances for others
Simplified codes to select plot to spawn alien

Silk Road
Added a limit to commerce added
Added Civilopedia Link
Simplified codes to select plot to spawn silk

Singapore Flyer
Capped at 1000 Gold per turn

Theory of Everything
Fixed Pedia Text

The Las Vegas Strip
Use min/max function instead of if else statements

Tomb of Cyrus
Default "Great General has fallen" death message no longer displayed
Only affects GG led units now, solo GG not affected

Tomb of Khalid ibn al-Walid
Changed to be buildable so that don't have to change BTS files

Wembley
Nerfed to 10 Gold per Excess Happiness
Capped at 1000 Gold per turn
Removed +10 Gold/Turn

Dead Hand, Ivy Mike, Nuclear Non-Proliferation Treaty
Use cannotCreate python callback instead of XML tag, since no one seems to know why it does not work for modular format

Status:
Uploaded 10 new works
The rest... wait :D Out for Lunch
 
Hey platyping nice work on the new ones:D
when you start updating the wonders though, any way you can do Tomb of Khalid ibn al-Walid first? I really need it modular for a mod I want to release soon, thanks:D

also, you forgot to mention the artists for serpant mound (Hrochland) and floralis (myself)
 
yeah dacubz, would you be able to get an il duomo artwork for google or whereever?
 
Hey platyping nice work on the new ones:D
when you start updating the wonders though, any way you can do Tomb of Khalid ibn al-Walid first? I really need it modular for a mod I want to release soon, thanks:D

also, you forgot to mention the artists for serpant mound (Hrochland) and floralis (myself)

U never mentioned me in credits either :rolleyes:
Anyway, Khalid uploaded

Edit:
Added city check for Florais Generica
 
topkapi palace is gonna have to go in my medieval mod :p along with the Arsenal and Il Duomo if it ever gets made :p
 
The 10th new work:

Al Khazneh
Spoiler :
Civ4ScreenShot0000-7.jpg


Removes the resource from plot in rival terriority.
Adds the resource to a random mine with no resource in own terriority.
Chance is 1/500

Actually this is more fun as a National Wonder, since you can steal and he can steal back :D
But reading the pedia, it seems grand enough to be World Wonder, so bleh...

Artwork by Andreas Charell


Bleh, default Screenshot still looks better without the movie art :D

Status
10 new works + Theatre of Dionysus Remake uploaded
Gigapack, Megapack and Moviepack uploaded
Tomb of Khalid uploaded

The rest... wait longer :D
 
Il Duomo

looks good! Don't know what to do with it though.... Dacubz?
 
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