Platyping's Python

Ah I got tricked :cry:
Looking at the colour of your bell rock lighthouse, I chose the most yellowish/brownish building icon lol
And the blue part behind does look like open seas...

Now that I look at your button pack, there is something that looks more like a lighthouse :lol:
 
@Arian Geez, I guess so :D
Started off with just the Traits (with bunch of python exception errors :blush:) and just Big Ben and Lotus Temple.
Didn't expect it to expand so much that Wonders become the majority instead
Most likely will need The_J to do it.
I guess Platyping's Python will do, short and sweet :D

Done :).
 
Thanks

Fresh from the oven:
Sarcofagos de Karajia
Spoiler :
Civ4ScreenShot0008-6.jpg

Hope I translated correctly :D

Can only revive unit types that are slain before
No mechanical of course, no mummified tanks
Experience = usual exp * culture lvl * 40%
For legendary culture, that means 240% of usual exp

If there are 9 slain warriors and 1 slain archer,
chance of archer revived = 10%

Artwork by Hrochland


Countdown to 200: 14
 
Hmm, works ok as standalone
The first problem where the "Grants all Techs" Internet effect still display means you never include the new text file included to overide the BTS default message.

As for the bigger problem, I encounter that before if I load Gigapack without Megapack, which I think is due to extra codes in CvPediaProject file which refer to objects not included in Gigapack but in Megapack.

For your case, I got a feeling it may be due to projects being modular just like what happened to the nuke projects that nobody solve the problem -.-
Try adding them from modules into the main ProjectInfos.xml file and see if problem still exists

Edit:
Since the Internet default still displays, as I mentioned, you never include the new Internet text file.
There is a line of code in CvPediaProject which refers to a tag in the new text file.
Maybe that is why lol

The other projects no longer requires infinite Trans-Siberian Railways, though the text problem persists, it is only a text problem.

Now to get AI Entity to work.
 
@Dumanios
Which text problem still persists?

@ExCx
What you mean where to find the unit?
The xml files are all included, no artfiles required since they come in default BTS
 
Good news, AI Entity, after some messing with, works.

In my mod, it allows production of Terminators instead of Assault Mechs, with the rebellion also being Terminators. The AI Entity has also been pushed back to Cybernetics.

@Platyping: The Trans-Siberian 1 tech from anyone thing, but it's not very high on my to-do list.
 
In trans-siberian download file, there is this Internet text file in the Assets/XML/Text folder, not in the modules folder.

Just copy it and paste in your main Assets/XML/Text folder as well
 
Chrysler Building
Spoiler :
Civ4ScreenShot0009-9.jpg


Wonder alone is nothing special.
Improves Corp HQ by giving the HQ city merchant specialists.
The number of merchant = number of HQ owned by player

If player has Sushi, Mining and Creative, whether in same city or not no difference:
Sushi HQ + 3 merchants
Mining HQ + 3 merchants
Creative HQ + 3 merchants

If all 3 are in same city, that city will become rich :D

Since BTS only has 7 corps, max this wonder will grant total of 49 merchant specialists. Whopping strong if all 7 in same city with wall street:goodjob:

If too OP then I add a limit to it lalala

Artwork by dacubz145


Countdown to 200: 13
 
I used your code of the Famen temple, 100% succesrate for missionaries to be exact.
It works fine except that if you spread a religion to a city you still get the fail-message. Bit odd, look here:

religionnotfoundedfound.jpg


I hope you can fix this little flaw :)
 
I think, that this is possible to fix via python however it will leave the bullet point there (basically you set that text as being nothing and then make python code that makes an identical version). But if you don't want the bullet there it is an SDK job unfortunatly (this problem came up in Jamies Rome Mod but with peace messages and we needed the SDK)
 
@Famen Temple
Nothing much I can do about it.
If you notice, in the onUnitSpreadReligionAttempt section, there isn't any print codes. Thus, the messages are printed via SDK which is why I can't change it.
Of course, the cheesy way would be, add an additional message to display something like "Famen Temple has sent a second missionary to spread and this time it is a success!"

Edits:
New buttons for Luxor Las Vegas, Taipei 101, Bell Rock Lighthouse, Porcelain Tower.
Shifted some techs of wonders in Gigapack till there is a need to add a 8th box
Megapack and Gigapack updated.
Luxor is waiting to change to new standalone Luxor Hotel model, so never bother to change the standalone pack. Using the whole Las Vegas strip as the wonder seems weird :D

P.S.
Playing Diablos 3 at the moment, so production slows down :D
 
@Famen Temple
Nothing much I can do about it.
If you notice, in the onUnitSpreadReligionAttempt section, there isn't any print codes. Thus, the messages are printed via SDK which is why I can't change it.
Of course, the cheesy way would be, add an additional message to display something like "Famen Temple has sent a second missionary to spread and this time it is a success!"

A second message would be fine. Can you provide the code, plz?
 
Up to u, not in a hurry :D
Just though that luxor alone sounds more "wonderous" than the whole las vegas strip
 
Back
Top Bottom