Platyping's Python

For Il Duomo (or Basilica di Santa Maria del Fiore):

when created it provides culture (or even 10% culture boost) to all cities in the civ/team with the state religion of the builder

I was exploring that method and it is the same as changeCulture but the value is divided by 100... wierd.

The one time culture 'bomb' would be good but I also just thought that it boost culture by 10% to the next culture level ie:

Rome has 2 culture (so next level is at 10 culture) and it gets 10% added so it now has 3 culture, Paris on the other hand has 45 culture and it's next level is 100 so gets a boost of 10.


either of these effects are good for this wonder I think. and of course both are one time things so next to no lag. I am not sure how to account for speed though with regards to method 2, possibly the CvCultureLevelInfos some hold a method that could get total culture?

these where the posts we we discussing this wonder with. And here's the art for it, courtesy of HrochLand:

Florence

up for doing it? A button will need to be made for it however...
 
As requested:

The Duomo
Spoiler :
Civ4ScreenShot0015-3.jpg

Hmm all along, I use the latest name for the wonder, like Ericsson Globe. But for this case, I decided to use the original name... because the new name is too long :rolleyes:

Applied to all cities in the world with the state religion of yours when built.
Thus, if you have 3 cities without the religion, they don't get the buff.

@Jamie
Actually with your python skills, you can easily do this yourself lol :lol:

Artwork by Hrochland


Countdown to 200: 9
Gigapack Updated
 
yeah but if I did it myself, then I would make mistakes and I wouldn't have a button to steal ;)
 
actually the model was made for this wonder not the other way round :D

And true point, but if you have enough cities with state religion to make the wonder worth it, they are probably gonna have some culture
 
You are the one who wanted 10% :D
Pretty easy to up it to say 20% for instance, or just add some XML features like free specs, 50% culture etc, whichever you like
 
Lanzon
Spoiler :
Civ4ScreenShot0016-5.jpg

Not sure if anyone finds this useful, but just for whoever needs it :D
So long as you owns majority of the culture in the city captured by rivals, the city cannot be razed.
No issue with 1 population cities as well

Artwork by Hrochland


Countdown to 200: 8
 
Hmm not much ideas :D
Was looking at CiV wonder mods and saw brooklyn bridge, so was thinking "Hey, this is something famous, not made yet :D"

How about Luxor and maybe turn Motherland around to face the front?
 
Piazza San Marco
Spoiler :
Civ4ScreenShot0017-1.jpg

Hmm, was thinking whether this belongs more to religious or financial.
But since there are so many religious artwork lying around, I guess I will give this an urbanization benefit.

Artwork by Hrochland


Countdown to 200: 7
 
Thanks for luxor, will check it out later.
As for motherland, up to u, side view or front view are both better than back view anyway :D
 
I got this error several times while playing in my mod.

The only thing under onUnitSpreadReligionAttempt is your spiritual trait
Spoiler :
Code:
def onUnitSpreadReligionAttempt(self, argsList):
		'Unit tries to spread religion to a city'
		pUnit, iReligion, bSuccess = argsList
		
		iX = pUnit.getX()
		iY = pUnit.getY()
		
		## Spiritual Trait Start ##
		if bSuccess == false:
			pPlayer = gc.getPlayer(pUnit.getOwner())
			if pPlayer.hasTrait(gc.getInfoTypeForString("TRAIT_SPIRITUAL")):
				capital= pPlayer.getCapitalCity()
				newUnit = player.initUnit(pUnit.getUnitType(), capital.getX(),capital.getY(), UnitAITypes.UNITAI_MISSIONARY, DirectionTypes.NO_DIRECTION )
				newUnit.finishMoves()
## Spiritual Trait End ##

		pPlot = CyMap().plot(iX, iY)
		pCity = pPlot.getPlotCity()
 

Attachments

  • Civ4ScreenShot0031.JPG
    Civ4ScreenShot0031.JPG
    138.9 KB · Views: 44
Here is the mistake:

"newUnit = player.initUnit"

must be "newUnit = pPlayer.initUnit"
 
Tomb of Ezekiel
Spoiler :
Civ4ScreenShot0020-2.jpg

Civ4ScreenShot0018.jpg

The wonder itself is nothing special, but you can only build the new building Shrine if your team owns the wonder.

Shrine is a normal building, not a National Wonder, so you can build as many as you like.
It is NOT built by the Great Prophet, it is built normally spending hammers, just that the city must have a great prophet settled.

Artwork of both Wonder and Shrine by Hrochland


Countdown to 200: 6

P.S.
Thanks to Cybah, Spirital Trait fixed and updated
Luxor Las Vegas: Changed artwork to simply Luxor standalone artwork by dacubz145
Luxor Las Vegas: Renamed from "The Las Vegas Strip" to "Luxor Las Vegas"
Tomb of Khalid: Renamed from "Tomb of Khalid ibn-al Walid" to simply "Tomb of Khalid"
The Pantheon: Tech shift just to make space for Ezekiel
Gigapack, Megapack and Moviepack updated
 
Back
Top Bottom