Platyping's Python

Actually both don't sound too project-like to me.

Perestroika is a reformation movement, so it is more like an event than a project. You, as the government definitely don't want it to happen like dacubz said.

As for the MEPP, it is about recent polictics I believe, sensitive issue which I don't touch.
 
c13garrison suggested that I should add the washington naval treaty as a project - i think its a pretty good idea

Somehow restricts ships - i mean easiest way would be each ship built for certain number of turns arent as strong, but i would rather stay away from onunitbuild plus hard to count turns im sure, since you dont wnt it restricted very modern ships like stealth ones

Possibly deletes a certain percentage of navies?
 
Eh don't understand what you mean.

You want it to delete a % of your navy force? Then who will build it...
 
Well it would effect everyones navy - somesort of way to restrect navies, possibly deleting a % or finding the average navy size, and deleting it untill it becomes save size as average

The first option, it would obvoiusly benefit someone looking for peace as in real life it was suppose to restrict people form building huge navies which would lead to big wars, so if you are looking for peace, removing that much navy would benefit you for sure

Second option well obvoiusly someone with a small navy would benefit

1st benefit is more realistic but 2nd is more civ-friendly
 
In other words, the only one who will build this kind of project is one who has little or totally no navy force at all.

Otherwise, any of the top civs who build this, is going to kill its navy more than anyone else.
However, since it is washington naval treaty, I will assume it is started by the US, which is a big country.

Does it make sense to you to have a big civ in game to build this project to kill its own navy more than others?

If you want to make it restrict number of navy forces you can have that can be done also, like if you have 10 battleship, you cannot build another one till one died.

However, similar to the above, this kind of "benefit" does no good to anyone, so it is like a project that is built just to irritate everyone?
 
Thats where it gets weird - it was signed by italy france uk usa and some1 else i dont recall and it only effected them. Really it mostly restricts size of them instead of destroys the one nows

It was focusses though on specific shis so maybe do something with promotions? Removes promotions or maybe restricts them. Personally do not know why a country would sign this if it only restricts them - then again ive read before about how germany restricted ships too so not sure:confused: I can ask c13garisson as he knows quiet a bit about it

Another idea: London Naval Treaty, somehow restricts submarines??

These treaties will be similar to the non-nuclear one you have done, it restricts them as well so really it would have to be built by some1 who wants peace
 
In Real World, makes sense because when there is war, people die, sufferings etc.
So even big countries want peace.

In Game, does not make sense to build such a thing so that everyone is forced to play a small army.

As for the nuclear one, it isn't really meant to be built because the player wants peace.
It is more because he knows he does not have nukes which is why he build it for defense
 
Pyramid of the Sun
Spoiler :
Civ4ScreenShot0001-16.jpg

Something simple and brainless, opposite of hanging gardens.

Was looking around for something aztec, but there isn't really any art for pyramid of sun/moon, so choose something close.

Artwork by Hrochland
 
Nope, no check for 2 citizens, just set it to max (1, pCity.getPopulation() - 2), so it will definitely be minimum 1 :D
So cities with 2 citizens will reduce to 1 also haha.
Sometimes simple wonders are much better since there are minimal performance issues.
Oh yeah, members of the same team not affected.

Edits:
Gigapack updated, still didn't bother to adjust Tianning's promotions though, all still add 10%.
Some wonders in gigapack have techs adjusted, just to make them fill up tech slots nicer without exceeding the tech box

Added Max Start Era Medieval for Pyramid of the Sun, lazy to take new screenshot
 
Reduces all rival civs' cities?
It sound a little overpowered, and unrealistic too
Shouldn't it be only your neighbours' cities?
IIRC there is a similar check in the leader personalities, based on that you can check which civs are your neighbours

EDIT: iMaxWarMinAdjacentLandPercent
 
@AbsintheRed
Hmm, chances are by the time you can build that wonder, your developed cities are > 8 population already.
If it is just -1 pop, there won't be any impact since it will be just a few turns for a developed city to regenerate the lost pop.

As for limiting it to just your neighbours, I believe that is too hard to define in game.
If I am playing island type of maps, how do you tell by looking at the map who are your neighbours? An island 5 tiles away = your neighbour but an island 10 tiles away is too far?

Or I have an empire on one continent but I plant a city on the other side of the pacific ocean on your continent, am I your neighbour?

Of course, there may be ways as you suggested in the codings to see if a civ is near or far to you, but if it isn't a clear cut method in game, then I rather keep it simple since a normal player isn't going to read through the codes just to see what I mean by "neighbour".

If it is really too OP to you, it can be limited to same continent, which sounds easier to justify than "neighbours"

Kuwait Towers
Spoiler :
Civ4ScreenShot0002-18.jpg

To be fair to the AI, by right this wonder should affect all cities, since the AI may not build it in a nice city with many settled GPs.
However, that is definitely too OP, so... I guess AIs build wonders in their large cities anyway, bleh.

1) Great Generals excluded
2) Maximum cap of 3 of each type

Thus, if city has 4 Great Scientists, 1 Great Artist, 2 Great Engineers settled, you will get 3GS ,1 GA, 2 GE

May be too OP in small maps, but for big maps, if you compared to the likes of Statue of Liberty which is going to add 1 specialist to 30~50 cities, then maybe not so bad :D

If still too OP, I can either reduce the cap to 2 of each type, or just set it for Great Artists for all cities.

Artwork by stolenrays

P.S.
I feel like adding a Globalisation tech just to park all these modern wonders...
Since none of the existing techs feel right as a requirement for all these


Edits:
Crazy Horse Memorial: Added Minimum 3 Teams as requirements since dacubz mentioned it is pointless to build in dual games (lazy to take new screenshot, just trust me that I changed :D)
 
I beleive that it is too OP since if you compare it to the hanging gardens which i beleive adds one population (never play bts). Tahts just your cities, but if you are playing with a game with 17 other civs, thats an average of 17 times more cities plus double the population. Yes you can gain the population back but you can also loose the population as well

I would base it on number of players. If total players playing is X or less loose 2 population, if more loose 1.
 
Hanging Garden adds 1 Health to All Cities on top of the free population, at cheaper hammers as well.

Whereas, this wonder gives a one time benefit, and after that it is just rotting there with 1 happiness for just THAT City.

Considering the Everlasting Effects of HG, I believe the +1 Health justifies why this wonder affects more, since it doesnt have the same everlasting effects.

A Capital with 8 Population around that age, takes 15 ~ 25 turns to build this wonder (without Stone or Industrious Trait)

A normal City with 5 Population with a Granary, takes 5 ~ 10 turns to increase 1 population at normal speed.

Will you spend 20 turns to build a wonder that affects others for less than 10 turns?
Does it still sound OP when I explain it this way?
 
But you are building it for 20 turns in one city. Building it only effects one city while the 10 turns effect all cities in the world other than yours.

Personally for the pyramid of the sun since I am assuming it had something to do with sacrifice(possibly not just an assumption not knowing a lot) doing something with the population when you capture a city would be more realistic.

I am not sure how much population is lost if there is a scale or the same number everytime, but if there is a way to find out possibly have it so that when you capture a city, the lost population is sacrificed so +1 happiness per population for certain amount of turns

If your looking for more population wonders possibly one that increases population by two, meaning when your pop grows you gain 2 instead of 1.
 
Personally, considering Hanging Gardens has a very big everlasting effect (+1 Health to All Cities) while this wonder has negligible everlasting effect, I will say it is justifiable why the one-time effect is much bigger for this to be on par with existing BTS wonders.

If I want to reduce the one-time effect of this wonder, then I probably have to raise its everlasting effect like more happiness, free specialist etc which I rather don't :D

But just to make some of you happy, I will give it a slight nerf when I get home.

Current:
-2 Population in All Rival Cities

Proposed:
-1 Population in All Rival Cities
-1 Additional Population in Cities on Same Continent

Thus, if you are far away, it won't hit you so bad, but if you are still around on the same continent, too bad, still the same.
I believe this slight nerf should be enough, since it doesn't have an everlasting effect like Hanging Gardens.

As for the population growth thingy, I believe that is tsentom1's longevity wonder, which I converted to project form, which you can find on the first page.
 
Columbus' Discoveries
Spoiler :
Civ4ScreenShot0003-15.jpg

Simplified version of the under development Natural Wonders modcomp.

Since the original one is er... taking forever to be released, I decided to do a simplified version which still adds the beautiful artwork into the game for those who wants to have some fun with them.

1) Each NW provides random yield rate boost to the plot itself.
0~4 food, production, commerce.
In other words, best case 4 each, worst case just a graphics add on

2) Cities built directly next to a NW gets a free Scientist.
Since you cannot have 2 cities built directly next to a same NW, due to minimum distance, this saves the trouble of checking whether the plot is gonna flip culture or not.

3) Even if the map has available plot to place the NW, (Desert plot for Uluru for example) there is still a 75% check to decide whether to place the NW. Otherwise, may have too many NWs in a small map

4) Currently only 5 NWs added (Uluru, Sugarloaf, Pamukkale, Devil's Table, Baikal)
I know Hrochland made more like Volcano, Desert Mountain, Waterfall etc, but I am not sure which specific NW those are refering to, so... didn't add them... yet

5) This project doesn't give the builder any extra benefit. It just places the NWs randomly, so good luck. You may end up helping the enemies without any benefit for yourself

Artwork by dacubz, Hrochland etc
 
We will release it... as soon as the python is done... Though now I have released my optimiser I might be able to start coding again :p

But nice idea on the only adjecent I am gonna have to suggest that and those specialists :p
 
Personally, I can forsee more codes to be done with the current ongoing project.
Now you all want it to add happiness to those who discover it, any codes done to add this bonus to newly liberated colonies?

Now you know why mine is simplifed version :D
 
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