Platyping's Python

Thing is no python commands related to global warming lol.

The only thing I see is "change number of nukes exploded". In a way, this can slow down GW, but I think GW are affected by more factors than just the number of nukes

And is there a suitable artwork lying around?
 
Thing is no python commands related to global warming lol.

The only thing I see is "change number of nukes exploded". In a way, this can slow down GW, but I think GW are affected by more factors than just the number of nukes

And is there a suitable artwork lying around?

There isnt, pretty sure veBear was making a request for the art as well to hrochland or some1;)
 
Silk Road
Spoiler :

Civ4ScreenShot0003-5.jpg


Commerce Increase = Num of Silk x Num of Trade Routes in Capital
Initially I only intend to that, but if player doesn't have silk at all, he gets nothing.
I don't wish to limit the project to be buildable only if player has silk, so 1 silk is given, which may end up making it overpowered for an early project.

Logically, num of silk in a balanced map should not be > 3, and in early eras, num of trade routes < 5 since the only wonder that increases that is Great Lighthouse, and currency +1, making it 4 only.

Note: This project OBSOLETES!!!
 
Straight line can be done easily by revealing the plot the way Zizkov is done.
Don't wish to that though, as that will automatically makes the player gets the "proves world round" bonus if it is not achieved by others
 
I understand what you are talking about, when you say "sensitivity."
The new wonders I was talking about were the Fed Reserve, Ferdowsi's Tomb, etc. No pressure at all, just a little wishing. :)

Hmm, for Soyuz, I can make it chance to destroy random Rival's spaceship parts to slow down their race. However, reading the wikipedia, it seems Soyuz sounds more like a project rather than a wonder.

As for Naqsh-e Rustam, I read wikipedia 3 times, still not sure what is the purpose of it, a burial site => Something religious? An archaelogical site => Something scientific?
 
Hmm, for Soyuz, I can make it chance to destroy random Rival's spaceship parts to slow down their race. However, reading the wikipedia, it seems Soyuz sounds more like a project rather than a wonder.

As for Naqsh-e Rustam, I read wikipedia 3 times, still not sure what is the purpose of it, a burial site => Something religious? An archaelogical site => Something scientific?

archaelogical, possibly any unbuilt wonders from a certain age and earlier gets built in one of your cities?
 
Naqsh-e Rustam
Spoiler :

Naqsh.jpg


Archaelogy... First thing comes to my mind is ruins. No ruins, nothing to explore.
And to get ruins, you need to... raze :evil:

Chance to find GS:
1 out of 12 - Population.

A city with 7 Population = 1 out of 5 = 20%
A city with 12 or more = 100%

Let me know if... it sounds too barbaric :D

Artwork by stolenrays


Oh yeah, Women's Suffrage converted to project as well
 
You always have cool ideas. I would have gone with some sort of cultural or great general boost myself because it is a series of huge rock reliefs depicting Persian battles with the Romans amongst others, I think. From my readings, Razings were rarely their style, but instead they incorporated cultures into their heritage.

Oh, and did you say razing? Perhaps you'd like to help me create my sack city mod that will use sdk(my part) and use some of the python from barbarian ransoms.

I've also updated all my wonders, but not uploaded, with shadows and basements. Keep an eye out for them soon.
 
Haha told you guys. I only bothered to read a small paragraph in wikipedia, so may not be so appropriate.

Hmm, incorporating culture => Helsinki Cathedral's effects
Can always extend that to global effects if you need

Psst... Blame your buddy dacubz145. He told me archaelogy :D
 
Added artwork credits to each individual wonder building in Download database.

Tsukiji taken from RI mod, I guess was made by Walter Hawkwood.
National College also taken from RI mod, not sure who made it
World Trade Center taken from ROM mod, not sure who made it

Sun Tzu and Adam Smith, I believe come with the game?
 
Silk Road
Spoiler :

Civ4ScreenShot0002-2.jpg


Commerce Increase = Num of Silk x Num of Trade Routes in Capital
Initially I only intend to that, but if player doesn't have silk at all, he gets nothing.
I don't wish to limit the project to be buildable only if player has silk, so 1 silk is given, which may end up making it overpowered for an early project.

Logically, num of silk in a balanced map should not be > 3, and in early eras, num of trade routes < 5 since the only wonder that increases that is Great Lighthouse, and currency +1, making it 4 only.

Note: This project OBSOLETES!!!

Thanks, platyping!! This is great!
 
Glad you like it, enjoy.

Golden Pavilion
Spoiler :

Civ4ScreenShot0006-2.jpg


I just place 2 of each non-priest specialists all over the place.
The empty slots are then filled with priest.
No Religion of course, gets lower benefits.

Please don't ask me why religion xxx gets those 2 specialists, draw lots :scan:
 
Actually for the Seed Vault, reading the description, the most appropriate benefit I can think of is keeping a spare copy of resources you own, or just the plant ones anyway.

Thus, even if the actual one on the map got pillaged, or the city nearby captured, you still have a spare copy in SV city.
Also, extra benefits for corporations

Doing it on building built is easy, but keeping track of it when you gain new resources is hard.
Worse is when the seed vault changes hands. I cannot keep track which resources have been added to the city, so you can take it as the conquerer ransack the city and found what you kept
 
Actually for the Seed Vault, reading the description, the most appropriate benefit I can think of is keeping a spare copy of resources you own, or just the plant ones anyway.

Thus, even if the actual one on the map got pillaged, or the city nearby captured, you still have a spare copy in SV city.
Also, extra benefits for corporations

Doing it on building built is easy, but keeping track of it when you gain new resources is hard.
Worse is when the seed vault changes hands. I cannot keep track which resources have been added to the city, so you can take it as the conquerer ransack the city and found what you kept

Good idea, i dont think its to important though your problems. Since it would undoubtably be a modern wonder, only way to gain plots is war or culture, which usually isnt happenening anyway.

For changing hands i dont think it should switch either way anyway, but i do beleive when you build it/conquer it you should get a message saying, "the seed vault has given you..."

Personally i think it should give you one free plant regardless of wether nor not you have it, maybe only 3 or 4 though, then you dont have those problems
 
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