Discussion in 'Civ4 - Mod Components' started by platyping, Jun 2, 2013.
There should be a golden faith inside which is a combination of both happy golden age and faith
If you want help me with that, I'll be happy. Faith multiple fits into concept in my mod. The Golden Age is nice but and I will also like have it
It should already be included in the download
Maybe in the new version, where you have included golden age and health bar. I used the original version, where the golden age only.
With health bar there will be too adders points
Can I try the version with two bars if I can change up the initial value of the health bar.
This is done here?
## Happy Variables ##
self.iHGA = 250
self.iHHB = 250
## Happy Variables ##
I added the latest version from database. Health and golden bar works fine.
In the moment when I found religion, the counter is reset and appear faith bar. This works, but Health and golden bar remains at zero. Do you have any experience with this error, please?
Are you talking about the version which contains all 3, or are you talking about your own merged version of individual components.
faith alone and happy (2 bars) downloaded today
I'm not sure I understand, but you have the version with all three bars somewhere?
There are 2 parts in Faith download.
Golden Faith contains all 3
wow. I was stupid. I did not look into the second package thanks
Will the ultra pack be updated soon with the new goodies you added to the platypedia?
all OK ; thanks, Platy
Resources may be depleted when worked.
1) 1 out of X chance for individual resource. (Undefined ones will never deplete)
2) Only if worked
3) Only if bonus connected
Advanced Tech Tree 2
In version 1, you can adjust the tech tree to show "up to" X Era, for instance "Up to Classical", or "Up to Future"
Now I let you decide the starting era as well.
Classical to Medieval
Medieval to Modern
Only in Ultrapack
1) Shifted Culture Transfer code to avoid potential CTD
2) Added Stability bar to City Screen
New Specialist Table
1) Got rid of all the +/- buttons since one pair is enough.
2) Displays up to max rows defined (5), after which you get a scroll bar.
3) Displays Count/Max instead of just Count
Platy.... that is such a sexy Idea I want to lick you...
If you could now make those icons sizes adjustable, we would be inseperable
I don't know if that is possible though with the python..
Icons which are added as pure buttons can be adjusted for any size.
Icons added into tables can only be up to certain size, because the code to increase table height does not work as advertised.
So... for tables, you can increase icon size but it will be truncated.
The sad thing is, the easiest way to arrange things neatly plus scrollbar, is tables.
The other way of arranging things with icons and text with scrollbar, will be something like the promo pedia page, for the list of combat class.
That icon can be adjusted to any size.
Yeah I figured that might be an issue..
It is a shame in that current configuration (with the 3 rows of specialists and also the resources images) is that there is some nice left over space between things that could be filled up nicely by larger 'prettier' (more detail and such) icons as because of scroll bars, height is not an issue.
Are the resource images from game font or buttons? (I am just curious as we have some rather prettier resource buttons and changing the game font is a big old pain..
forgive me i am sleepy, I can't visualise what truncated would look like... My brain is not being active enough to dredge up the definition for truncated
you mean it would crop the image to the normal size 'space'? i should really go online dictionary and remind myself of the definition for truncated!
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