Zlatko
CIW
Idea:
Fuel mod component,
Example:
Mobile Sam - max fuel: 50;
1 fuel = 1 move;
When enter in city, unit will refuel, if city have access to fuel which unit demand (need to build that unit, Modern Armor demand Oil, Attack Sub demand Uranium, Carrier demand Oil or Uranium).
If unit runs out of fuel, then show popup, refuel unit in nearly city, example if is unit far 5 plots of city, you will pay 10 gold (2 gold per plot), and unit will return in city and refuel or refuel unit on battlefield, then will cost gold = max fuel/2, (50/2=25 gold).
Or some your idea.
Fuel mod component,
Example:
Mobile Sam - max fuel: 50;
1 fuel = 1 move;
When enter in city, unit will refuel, if city have access to fuel which unit demand (need to build that unit, Modern Armor demand Oil, Attack Sub demand Uranium, Carrier demand Oil or Uranium).
If unit runs out of fuel, then show popup, refuel unit in nearly city, example if is unit far 5 plots of city, you will pay 10 gold (2 gold per plot), and unit will return in city and refuel or refuel unit on battlefield, then will cost gold = max fuel/2, (50/2=25 gold).
Or some your idea.