I can record any number of metrics, but then I will just be overwhelming myself with data. When you say "gold+beakers", what do you mean? There is one total commerce count; then you have the sliders to allocate this among gold, research, culture and espionage; then those are multiplied by some building multipliers.
I literally mean the number of beaker output per turn + the number of gold output per turn (after all the building multipliers and such) for the entire civ as a whole.
Yes, commerce goes into gold, beakers and potentially culture/espionage.
HOWEVER: not all gold and beakers come from commerce. Gold from a new house spice firm (+3 gold per spice resource), or from a specialist economy (scientist + merchant give gold and beakers, not commerce) are not recorded in total commerce.
So, an Arrakis spice user running a specialist economy will have large amounts of gold and beaker income that is not coming from commerce.
If all you do is compare commerce scores of different factions, then you risk building an inaccurate picture of economic strength; an arrakis paradise user running a cottage economy will seem much more powerful than an arrakis spice user with a specialist economy, even if their economy output levels of beakers and gold are similar.
Hence, total beakers + total gold is probably a more useful measure than total commerce.
I suppose that multiplication must happen at a city by city level. So if I have a total commerce of 100, and 50% is going to research, and I have a building in one city which gives +50% research, I am not sure what number is expected for total beakers. Somewhere between 50 and 75, but not 75.
Yes, but just report the aggregates.
If you have 2 cities, A and B. city A has +50% beakers, +0% gold (from buildings). City B has +25% gold, +0% beakers. City A has 60 commerce, city B has 40 commerce. Beaker slider is 50/50 beaker gold.
Assume NO beaker/gold income from anywhere else.
Then:
City A has 45 beakers, 30 gold.
City B has 20 beakers, 25 gold.
Faction has 65 beakers, 55 gold. So beakers + gold = 130, while commerce = 100.
Now suppose that cities C and D for a different faction have the same +50/0 and +0/25 buildings. Assume city C has 45 commerce, and city D has 30 commerce. But assume city C has 4 scientists = 12 beakers from specialists. And city D has 3 merchants = 9 gold from specialists.
Then:
City C has 51.75 beakers and 22.5 gold
City D has 15 beakers and 30 gold.
Faction has 66.75 beakers and 52.5 gold. So beakers + gold = 119.25, while commerce = 75.
So the A/B faction has 100 commerce vs 75 commerce from faction C/D, but their actual economic strength is only slightly higher (130 vs 119).
I am not sure where to even see the real total beakers in the GUI.
Aren't total beakers and total gold income reported in the economy screen?
Total beakers are certainy reported next to the slider.
To demonstrate this; create a bunch of scientist specialists. Then move your science slider all the way to 0%, so 0% of your commerce is transformed into beakers. Note that your beaker income is still positive, because of the scientists.
That is a good point, and another argument against making fake leaders with no traits
How is it an argument against making no-trait leaders?
You could easily create a dummy leader who had average values for every AI parameter, and had no traits.
Having said all this, I think just picking 9 leaders, and normal mapsize, epic speed (I think works better than normal - the mod doesn't play well on normal IMO, it takes too long to move armies around) and Noble difficulty and recording a few variables will give us most of what we want.
We just need to keep traits and AI behavior in mind as background behavior.