I have found the cause of the infinite loop bug which has delayed the release of 1.7.1. I have not fixed it yet, but I expect it will be another day or two.
Meanwhile, I have done a run of the nine "pick your leader challenge" games using 1.7.1 and the results are ... interesting. Please see posts #67 and #75 in this thread for the method. Basically, nine autoplay runs on the same map, with each civ in a different start location each time. Add a handicap factor for certain rich or poor start locations, and we should see which civilizations are weaker or stronger when played by the AI.
The answer is: Ix is way too strong, and I have no idea why. Corrino is too strong, and we suspect this is because their leaders have the imperialist trait which allows REXing. Atreides is way too weak, in fact in half the games they get killed, and I have no idea why.
Once 1.7.1 is released, I would really appreciate one or two playtests of Ix and Atreides in particular, to understand what we should change. A technique Ahriman has used is to play one of these positions himself; then play the same map again as some other player, while watching the AI play the position he just played. If the AI is completely overlooking something or doing something very stupid, this should make it obvious. We successfully improved Tleilaxu AI play with this feedback.
I have attached the spreadsheet and some other data. In file pyl1-171.xls, you can see the scores. The top part shows the summary of who won the games. The middle part shows the score at turn 250, halfway. The bottom part, especially the bottom right column, shows the average final score of each civ. Ix is highest, followed by Corrino, with Atreides in last by a good margin.