Play the World Patch Level?

MadScot

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It appears, from a thread in GD, that a PTW 1.27f patch has been released in Europe, with a US/North America release due soon presumably.

GOTM22, as previously, states that the PTW version is for 1.14f and 1.21f.

Can Cracker and/or Aeson clarify whether they wish us to patch to 1.27f or wait until they have checked it out?

Thanks

edit: added link the GD thread

edit 2: they fixed the Mobilization exploit :)
 
Rather than continue leaving you hanging, I'll be brave and post my opinion. Cracker is on vacation, heard it was "a couple of weeks".

In general, testing of the scenario is done before it is released, to ensure that it doesn't blow up within the game versions it's designed for. I'm not sure if the specific patch level is included in this testing, but suspect it may be, in which case the new patch is definitely not tested. Also the scenario itself contains fixes for some of the bugs and exploits which may be fixed by the new patch, and depending on the way it was done you could get a double dose :eek: , or it might work fine.

Bottom line is, if you get tired of waiting for an official answer, the unofficial one is that until the new patch is proven safe I'd recommend using the old one.
 
Fixed a bug with non-era techs that allowed players to potentially receive them for free from the Great Library (NOTE: this also fixes a similar bug that would allow players to receive techs that they do not have the prerequisites for if the order of the techs in the editor was changed).

I interpreted this as an (unlikely) bug that meant that the great library acts differently in 1.21 than in 1.27. :)
 
Ah. Seems like it acts differently in very rare cases though. :)

And, when it says that you can't get non-era techs for free, does that mean if you're in the Ancient Age, and your rivals are in the Middle Ages, you won't get any free techs from the Middle Ages? :eek:
 
I'm guessing it's related to the possibility of civ-specific tech trees, and the chance of not being qualified for the next era but still receiving the techs. There seems to be a fair bit addressing the possibility of modded and specific tech trees.

Example. Rome needs Republic for MA, for everyone else it's optional. Human is Rome and has GL. No-one else has republic (so you don't) but multiple civs have Feudalism. You should not be able to receive any MA techs (you don't have the pre-req tech) but maybe the GL gave you Feudalism anyway.

That would imply the GLK logic assumed a standard tech tree, where that cannot happen, and couldn't handle a mod that allowed such a case.

Just guessing....
 
I know from the DYP mod you can give a civ specific techs like "being egyptian". I am guessing they are "non-era" in that they can't be learned and are not in the normal tech tree.

My guess is that if you made a tech like "being european" and then had England and France in the game, a civ that got the great library would get this tech, even though it is not one learnable by that civ. The fix would then be that techs that are given to specific civs and are not in the normal tech tree are not given by the great library.

Since normal civ doesn't have this kind of tech (I think they were for scenario's mostly). There would be no change to the GOTM's or random games you play with the GL.
 
Also, Wasn't there something in the Conquest preview that showed where the different conquests had different tech trees? Meaning that normal Civ might be getting that kind of tech ability?
 
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