Player stats, sales, and reception speculation thread

The game obviously sold well. That's not the point. I struggle to find another example in a major franchise like Civ (I guess other than Age of Empires) where the edition from 15 years ago is getting higher play counts and nearly double the players than the shiny new version. If that's not a disaster, I don't know what is.
That's an indicator of high replayability of Civ games. There are some MP games which do it as good, i.e. CS or TF2. Also, I could name Minecraft. All of them share the property of high replayability.

And we discussed a lot why comparison to Civ5 is not truly fair here. For example, Civ5 was almost exclusively sold on Steam, or that it went through a lot of discounts and was even given away for free.

So, by itself it's far from disaster. We need some more direct data before jumping to any data based conclusion.

I stand corrected, you’re making fun of everyone who doesn’t have the same opinion then. I still don’t find it to be very accurate, or why you’d happen to quote that one person nearly exactly if you weren’t talking about them.
Making fun of anyone was wrong, I agree. The second part I disagree, though, the term "disaster" was used a lot in this thread, so that was just the last usage of it.

Anyway, I'm sorry I let my irritation out. I work with data analytics and product metrics as part of my job and seeing what pople do with metrics here makes me really sad.
 
Here's my hypothesis: Many still playing Civ 6 were doing so to prepare themselves/hype themselves up for Civ 7. When Civ 7 disappointed, they moved on from the franchise to other things.

Another contributing factor is the graphical beauty of the map of Civ 7 vs. Civ 6. Once you've had really nice graphics, it's hard to go back.
This seems logical in both points. I'm wondering how many are off from the franchise permanently vs. intending to come back or get into civ 7 once it is better and cheaper.
 
The game obviously sold well. That's not the point. I struggle to find another example in a major franchise like Civ (I guess other than Age of Empires) where the edition from 15 years ago is getting higher play counts and nearly double the players than the shiny new version. If that's not a disaster, I don't know what is.
Wait, are you saying that AoE4 is a disaster? I think you're about 2 years too late with that narrative :lol:
 
This isn’t a data engineering team, this is people sharing their opinions on a discussion board. This isn’t even a thread specifically about sales success.
People don't have to be data engineers to value input from actual data engineers on interpreting data. Just my opinion, of course.
 
Yeah, maybe? I’m working in data engineering and AI now, but I don’t really feel like my opinions should be especially valued on a discussion board where people are sharing opinions on a mix of objective and subjective things. But hey if anyone wants to specially value my opinions I would be the last to stop them, haha.
 
Depends on what turned you off. If it's Civ switching and eras, probably not coming back until Civ 8. That's where I am.
I will though, if they or a modder implements the "classic mode". Btw recent reviews went down 2% to 40%. CS2 is on 52%. Do you people still play civ7? Or waiting for new content. Just asking cause more and more negative reviews are from people who played a lot and got bored because of lack of replayability.
 
I will though, if they or a modder implements the "classic mode". Btw recent reviews went down 2% to 40%. CS2 is on 52%. Do you people still play civ7? Or waiting for new content. Just asking cause more and more negative reviews are from people who played a lot and got bored because of lack of replayability.
Yes i still play every day and i'm enjoying it, i tried playing 6 again at one point but couldn't get back into it as i much prefer 7.
 
I think a lot of it has to do with the rise of Cancel Culture. People have seen that negative reviews can sometimes get you exactly what you want. I feel like people that are slightly put off by one feature or another feel the need to review bomb products until the manufacturer capitulation to their demands.
 
I'm a data scientist and also a machine learning expert, and I think the data analyses in this thread is bunk.
 
I feel like people that are slightly put off by one feature or another feel the need to review bomb products until the manufacturer capitulation to their demands.
If you believe civ switching and ages are anathema to the franchise, that's a bit more than being slightly put off.
 
There are literally 6 versions of the game without civ switching. There are already solutions to their "problem." Quit trying to homogonize all Civ 7.
 
If you believe civ switching and ages are anathema to the franchise, that's a bit more than being slightly put off.
There are many changes across the franchise that for some (whole demographics, really) are anathema. There are enough Civ IV fans posting in these threads who think the franchise jumped the shark at CiV to demonstrate that :)

Is the game doing poorly a rejection of the core mechanics, as you and others argue, or is it something that can be salvaged given the state of the game on release? Or did the state of the game on release prevent the game from being successful enough to consider being salvaged?

Two contrary examples here, both games that I like.

Firstly, Dawn of War III. The game was actually stable and polished enough on release. Full campaign, limited number of MP maps (but not new for DoW on release in that regard). Controversial design. Maps were released in short order. But the game never achieved a stable playerbase. We're talking less than 1,000 concurrent players in a matter of months. Regardless of the changes implemented by the developers, directly from the players in pretty much every instance, it wasn't enough.

Secondly, Age of Empires IV. Game had some notable stability issues on release, but a solid amount of content. Design wasn't that controversial at all (similar to AoE II with some riffs on AoE III mechanics to diversify faction design). Underbaked in places (naval). But a really slow patching schedule post-release that really prevented it from taking off. A free expansion (a year later) bundled into a special edition on Steam, patching picking up pace (three - four big updates a year, with smaller monthly patches) and the playerbase rose considerably. It's still not beating AoE II, but it's beating every other AoE game (including AoE III: DE, which even went F2P in an attempt at widening its appeal). For an RTS game, IV is now doing fine.
 
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Is the game doing poorly a rejection of the core mechanics, as you and others argue, or is it something that can be salvaged given the state of the game on release? Or did the state of the game on release prevent the game from being successful enough to consider being salvaged?
This is I think one of the best arguments for firaxis to hurry up with modding tools. It can't be long before there's a "one age" workaround and we can see how popular it is.
 
Well, colleges and universities are finished with the Spring term here in the United States, and Memorial Day weekend signals the start of summer. We will see if all the young (mostly men) at home for the summer will pick up Civ VII. Will be interesting to see what player numbers do on Steam.
 
Yes, which lends credence to those who believe it is anathema.
So then go play the game they like instead of advocating for 7 to become 5 2.0.

Nothing in Civ is anathema. 1/3 old, 1/3 reworked, 1/3 new. Sorry they have a problem with the New section but advocating to have it turned back into Civ 5 is just rediculous.
 
So then go play the game they like instead of advocating for 7 to become 5 2.0.

Nothing in Civ is anathema. 1/3 old, 1/3 reworked, 1/3 new. Sorry they have a problem with the New section but advocating to have it turned back into Civ 5 is just rediculous.

It's plain for most to see that this rule of thirds was abandoned for VII, though. I think it has worked for some players and hasn't for others.
 
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