aelf
Ashen One
Again, this is a willful misinterpretation of what I said. The negative narrative is a reaction for sure, but it is a reaction that, if it proves enduring, will likely cement the future direction of the series. And that direction won't be good either way.I don't think it's just the "negative narrative", which is to blame for a rocky release.
I think we are guaranteed at least one expansion pack. I also think that a free content update paired with a sale sometime this summer (?) could help the game find its footing. On player count, we may soon be approaching somewhat of a floor around 9,000 - 11,000 players.
Time and again? When was the last time?This is a straw man, again setting up that the fans of this franchise won't accept any change, when we've seen time and time again that they will. Firaxis chose to paint far outside of the lines of what is acceptable for the Civilization franchise and they are suffering the consequences of that. Unfortunately, the areas where they went furthest from Civilization's identity are core mechanical features, thus they aren't easily ameliorated post-release, if they can be at all. Thus, the negative narrative will likely continue because they created a problem that they cannot fix. The solution to such problems is to avoid them in the first place by better understanding the audience.
What do you think a safe iteration of civ would be like after Civ 6, given the prevailing conditions? By "understanding the audience," as you call it, what kind of game do you think they'd have created?
Your using HoMM4 as an example proves my point. HoMM4 wasn't worse than previous iterations. It was just different. But consumer expectations were pretty set. They basically wanted iterations of HoMM3 forever.I don't hope the series get's shelved, that will neither make good for the developers nor the players. But maybe it would not be so bad with a completely fresh set of developers for the next installment - someone who had not been involved with Civ5 and Civ6 and therefore did not feel quite the need to be "creative".
It's hard for me not to draw parallels to the Heroes of Might and Magic series, and to how after the hugely successful Heroes 2 and even more successful Heroes 3, the developers felt the series "needed something fresh", which ended up in the all but disastrous Heroes 4. And yes, that did mean the series went on ice for a number of years, but also resulted in the great reboot Heroes 5. So maybe there's hope for a reboot in Civilization 8 at some point, which will bring the game back closer to its roots. Of course, I would hope the Heroes analogy stops there, seeing how Ubisoft completely ruined the Heroes franchise with the subsequent Heroes 6 and 7.
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