stealth_nsk
Deity
Well, it sounds pretty logical if focus on the fact that the majority of people who bought game on release, left reciews and post on forums are those who played and liked previous versions of civ games (in the review text analysis it was clear that vast majority of them compare Civ7 with previous games). If you already liked something, you are very likely to enjoy feature which is almost the same, but improved. If you try something new, you may like it or not, it's not connected with your previous experience.I think one of the tragedies of Civ7 is that the incremental stuff - Commanders, Towns/cities, no workers, hyper-detailed civs, civ-specific civics, leader/civ mixing - is all amazing. Just hands-down brilliant.
It's the experimental stuff - ages, legacy paths, civ switching - which is proving the most divisive (well maybe leader/civ mixing is a bit divisive too).
If they don't make a "classic" mode I am sure that modders will do once able, and given that it is increasingly looking like those of us who like the OG Civ7 are in the minority, I wouldn't be surprised if this would be what could turn Civ7 around, and that the devs will be forced into acknowledging it eventually...
This makes an interesting logical conclusion. New features are divisive for old fans not because those features are bad, but just because they are new. Same thing happened with 1UpT. This tells us nothing about how the game is perceived by players who are not familiar with previous civ gamea.