stealth_nsk
Deity
It's not like this. Fun is about making interesting strategic decisions. If you think about age transition from standpoint of "losing", it may not look fun, but if you look at it from "planning" standpoint, it's interesting.Interesting. So instead of the strategy of building on something you already have the strategy is to prevent losing what you have acheived and then get new tasks which were never before or not due to your own strategy. Interesting that you find this fun. I would never find something like this fun, but I can imagine this being fun for certain type of player. Like interestingly lots of people like demolishing type games, where you destroy stuff to make the game advance. Also there are the kind of games which have levels, like first level in a forest, second is on a mountain (I remember older ones like C64 were such). I guess this can be fun too, but not for me.
Instead of complaining how bad it is to have wars automatically ended and units returned, think how this adds decisions about war timing. Instead of being sad for buildings losing their adjacency bonuses, think about planning your settlements for era to come.
Not to mention you actually lose very few things on age transition.