Yeah, I mean, I see certainly how some of the big points of 7 are the most divisive in the series, moreso even than stacks of doom vs carpet of doom, or square tiles vs hex tiles, or districts, or any of the other number of features in past games. So I don't dismiss anyone's dislike or hate. And frankly, some of those certainly might be enough that some people will absolutely never work with the game.
But we have that now, so the question is how does the game and the series move forward. This game is going to be around for a while. The real questions going forward are sort going to be focused on 3 parts:
-How can they bring in something of a feature set to get those people who were/are hesitant about civ switching and ages? Can they get most of those people back by adding in more continuity options, refining what happens in the transition, and just add a boatload more civs so that everyone has logical paths? Or will they need to do a more fundamental redesign to get those people back?
-Second, how can they get back those people who maybe tried the version and didn't like it for other reasons (clunky UI or other reasons)? What else do they need to fix ASAP to not lose more people, and what pieces still need some TLC for people to give the game another shot?
-Finally, how can they do all of that without alienating the not insignificant portion of the population who is still playing and enjoying the game?
But we have that now, so the question is how does the game and the series move forward. This game is going to be around for a while. The real questions going forward are sort going to be focused on 3 parts:
-How can they bring in something of a feature set to get those people who were/are hesitant about civ switching and ages? Can they get most of those people back by adding in more continuity options, refining what happens in the transition, and just add a boatload more civs so that everyone has logical paths? Or will they need to do a more fundamental redesign to get those people back?
-Second, how can they get back those people who maybe tried the version and didn't like it for other reasons (clunky UI or other reasons)? What else do they need to fix ASAP to not lose more people, and what pieces still need some TLC for people to give the game another shot?
-Finally, how can they do all of that without alienating the not insignificant portion of the population who is still playing and enjoying the game?