Thunderbrd
C2C War Dog
I have now officially displayed all of the trait descriptions in the reserved posts.
I also added the following to the first post in this thread:
Strategies for combining Traits
Immediately after presenting this trait set, even before the DLL that came with them was debugged enough to allow for the set to be properly played, I got this reply,which you can refer to in this thread if you like:
It is possible that some strategies may need to be dialed back a little. Surely we don't want any element of the game to overwhelm all others. He's right that this COULD be such a strong strategy that it would be hard to imagine not winning with it.
As I said in response:
To add to that, any trait strategy is made stronger by selecting other traits that would go along with it to fit the concept. As I said above, selecting traits that would boost capture chances, for example, would enhance the power and efficacy of the Slave Empowerment strategy. But what else?
Most slaves are settled into one major mega city, usually the capital. Perhaps a trait like Preeminence, which primarily empowers the capital, might be a great trait to pair with this strategy as well?
Furthermore, it would be beneficial, if you were going to develop out this strategy, that you would identify all the traits that Empower Slaves and list them, as well as identifying which are the strongest at doing so.
There are also traits that should NOT be selected to go with this strategy, right? Anything that erodes the approach would defeat the point. You can't select negative traits that are diametrically opposed to positive traits you've selected and vice versa so you're a little safer there, but that's not to say you can't find some other traits that would run counter to the strategy you're building. It's a good idea to identify them and list those out under your strategy profile as well.
Identifying the negative traits that work well with this approach would be helpful in general, but when you do, and you settle on some 'best selections' for this play style, you would want to take a moment to identify the big detractors to the strategy. There WILL be some - it's unavoidable. When you list those out, however, you can start to get an idea of how you should adjust your game play to minimize the impact of those penalties.
So identify your primary drawbacks. Either try to avoid compacting those with negative synergies that really bring some pain - look at the list of previously identified good choices to combine and make sure they stay as valid as they appeared, or figure out how you're going to play to avoid it being a problem, or find selections that can counter those penalties that you plan to take when you can.
For example, you may find that your strategy is going to lead to a LOT of increased Anarchy time when you change civics. So rather than trying to then find ways to counteract that, which you COULD if you can squeeze in some more trait selections, you could just decide that you're going to only change civics during Golden Ages. So they need to be frequent. Hmm... which traits would enable me to get a lot of Golden Ages...
So now you're looking for other matches that will solve your primary problems, or at least a full awareness of what those problems will be so that you can play in a way that diminishes their impact.
I explain all of this because I think the most fun thing about this set is the metagame of analysis as you look at the potential the traits have. For those who agree, I wanted to really open up this thread for feedback and discussion on various trait strategies that you find emerge for you.
I want to list off the strategies that have been proposed here and start tracking some details in these strategies, like what traits to combine, what to avoid, red flag penalties to address, trait selections to address them, other opportunities that the primary trait selections can lead to and how to capitalize on them.
As we list off these strategies, and arrange the tactical observations beneath them, new poster observations can continuously add to this list and to the details on these strategic approaches.
So I'll keep many of these Reserved slots open for continued compiling of Selection Strategies and their details.
Challenges
Equally as fascinating is how painful the traits can become. While we track Selection Strategies, I'd also like to list off Challenges.
Challenges would be issued by commentators on this forum thread to other players.
I think it's plain to see there are some traits you probably would never want to select, just because they cut too hard to the core of your ability to develop your empire. I'm interested to see if some highly skilled players would be capable of surviving games with certain mega-bad combinations.
So if you can find the worst of the worst selections one can make and define why that selection could completely cripple you, I want you to issue that combination as a 'Challenge'.
We'll track the Challenges that have been issued and any player that successfully plays a game with those challenges selected can come in showing their savegame and how they've done and we can add their name underneath the Challenges listing with a brief description of how they fared and the difficulty and some other game settings they played on.
In a sense, this is a new way to play a harder handicap
Part of the Strategies and Challenges listing and detailing is all about studying what really works and what really does not. This will be important information when I go to apply these traits to leaders, even if its only with some manner of modular edit that only works when the game option is in effect.
Another is to find out if and where some balance editing is truly necessary. I'm sure many of you will quickly find something you feel is OP or too painful. Let's find out if they really are.
And the third goal is to prepare for deeper AI strategic development for Leaders playing the game differently according to selections they make. After a body of discussion builds up on these, and numerous other mod goals are accomplished, this is a big future project I'd love to make be the absolute cherry on top of the C2C experience.
So by all means, start listing off the Strategies and Challenges you see here.
I also added the following to the first post in this thread:
Strategies for combining Traits
Immediately after presenting this trait set, even before the DLL that came with them was debugged enough to allow for the set to be properly played, I got this reply,which you can refer to in this thread if you like:
Here's a big part of what this set is about.Esfera said:
- Some traits make settled slaves quite OverPowered, remember they also the get the bonuses that the regular specialists also get. In mid game, before industrialization, you can get between 40-70 slaves to settle in a medium-size city easily.
It is possible that some strategies may need to be dialed back a little. Surely we don't want any element of the game to overwhelm all others. He's right that this COULD be such a strong strategy that it would be hard to imagine not winning with it.
As I said in response:
That's an entire strategy one can try to play on. I would need to see proof that something is completely OVER powered in comparison to other massively powerful combinations. I'm not going to pretend that these traits do not make a great deal more power possible in a lot of ways. The question that stands on the table here is whether those powers are so much greater than the powers other trait and trait combinations can give.
IF you're going to play that strategy of building up your slave benefits, I'd like to hear the feedback on just how well it works and what the pros and cons of it ended up being. Slaves also mean you get more crime and disease and direct unhappiness and unhealth. Furthermore, though they may be majorly powerful, you can also stunt your growth in a huge way trying to hold onto slavery past the Industrial era, so to get things like Factories and such you'll have to release them all and there goes that whole strategy potentially.
That's what should make this fun... you're going to see tons of ways to make an 'OP' combination and it will be fascinating to see if any are truly superior to another. And as you find more of them, you'll find more reasons to play a new game to see how the next combo you see pans out. That all should lead to lots of interesting discussions here.
If you're going to play to boost your slaves, have you then considered looking to combine with traits that boost capture chances?
Also, consider the opposite. If you don't play with slavery on, could you get away with selecting the opposing negative traits to those positive ones you're talking about? The ones that really reduce their value or even make them costly, and thus spend negative points that you won't suffer from?
To add to that, any trait strategy is made stronger by selecting other traits that would go along with it to fit the concept. As I said above, selecting traits that would boost capture chances, for example, would enhance the power and efficacy of the Slave Empowerment strategy. But what else?
Most slaves are settled into one major mega city, usually the capital. Perhaps a trait like Preeminence, which primarily empowers the capital, might be a great trait to pair with this strategy as well?
Furthermore, it would be beneficial, if you were going to develop out this strategy, that you would identify all the traits that Empower Slaves and list them, as well as identifying which are the strongest at doing so.
There are also traits that should NOT be selected to go with this strategy, right? Anything that erodes the approach would defeat the point. You can't select negative traits that are diametrically opposed to positive traits you've selected and vice versa so you're a little safer there, but that's not to say you can't find some other traits that would run counter to the strategy you're building. It's a good idea to identify them and list those out under your strategy profile as well.
Identifying the negative traits that work well with this approach would be helpful in general, but when you do, and you settle on some 'best selections' for this play style, you would want to take a moment to identify the big detractors to the strategy. There WILL be some - it's unavoidable. When you list those out, however, you can start to get an idea of how you should adjust your game play to minimize the impact of those penalties.
So identify your primary drawbacks. Either try to avoid compacting those with negative synergies that really bring some pain - look at the list of previously identified good choices to combine and make sure they stay as valid as they appeared, or figure out how you're going to play to avoid it being a problem, or find selections that can counter those penalties that you plan to take when you can.
For example, you may find that your strategy is going to lead to a LOT of increased Anarchy time when you change civics. So rather than trying to then find ways to counteract that, which you COULD if you can squeeze in some more trait selections, you could just decide that you're going to only change civics during Golden Ages. So they need to be frequent. Hmm... which traits would enable me to get a lot of Golden Ages...
So now you're looking for other matches that will solve your primary problems, or at least a full awareness of what those problems will be so that you can play in a way that diminishes their impact.
I explain all of this because I think the most fun thing about this set is the metagame of analysis as you look at the potential the traits have. For those who agree, I wanted to really open up this thread for feedback and discussion on various trait strategies that you find emerge for you.
I want to list off the strategies that have been proposed here and start tracking some details in these strategies, like what traits to combine, what to avoid, red flag penalties to address, trait selections to address them, other opportunities that the primary trait selections can lead to and how to capitalize on them.
As we list off these strategies, and arrange the tactical observations beneath them, new poster observations can continuously add to this list and to the details on these strategic approaches.
So I'll keep many of these Reserved slots open for continued compiling of Selection Strategies and their details.
Challenges
Equally as fascinating is how painful the traits can become. While we track Selection Strategies, I'd also like to list off Challenges.
Challenges would be issued by commentators on this forum thread to other players.
I think it's plain to see there are some traits you probably would never want to select, just because they cut too hard to the core of your ability to develop your empire. I'm interested to see if some highly skilled players would be capable of surviving games with certain mega-bad combinations.
So if you can find the worst of the worst selections one can make and define why that selection could completely cripple you, I want you to issue that combination as a 'Challenge'.
We'll track the Challenges that have been issued and any player that successfully plays a game with those challenges selected can come in showing their savegame and how they've done and we can add their name underneath the Challenges listing with a brief description of how they fared and the difficulty and some other game settings they played on.
In a sense, this is a new way to play a harder handicap

Part of the Strategies and Challenges listing and detailing is all about studying what really works and what really does not. This will be important information when I go to apply these traits to leaders, even if its only with some manner of modular edit that only works when the game option is in effect.
Another is to find out if and where some balance editing is truly necessary. I'm sure many of you will quickly find something you feel is OP or too painful. Let's find out if they really are.
And the third goal is to prepare for deeper AI strategic development for Leaders playing the game differently according to selections they make. After a body of discussion builds up on these, and numerous other mod goals are accomplished, this is a big future project I'd love to make be the absolute cherry on top of the C2C experience.
So by all means, start listing off the Strategies and Challenges you see here.