Playing as Persia

citis

Deity
Joined
Jul 8, 2011
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Id:
Civilisation: Persia
Type: Religious
Score (normalised, history rank): 6119, Louis XVI
Winning date: t338 1751AD
Difficulty: Viceroy
Gamespeed: Normal
Version: SVN 731
Scenario: 3000BC
Link: https://www.dropbox.com/s/77g76987fo04fws/Cyrus AD-1754 Turn 339.CivBeyondSwordSave

Images:
Spoiler :
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Indians founding Catholicism

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Scripted attacks to middle east continue even in 1650!

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Republic of Persia, the most prestigious civilisation of all times.

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Sirajis the most influencial city in the world. Persian Quds and Mumbai are at the top too.

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Sirajis' culture and 8 incence resources.

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No Dan Quayle, nor Elthered the Unready. Hooray!


Founding Zoroastrianism:
No, I am not joking, it is really hard, at least in my computer. I needed to upload five times in order to found Zoroastrianism! Moreover, I was forced to found Sirajis 1N from the desired spot to gain one turn and finally make it. Crazy, but I think that I was just too unlucky.

A story of survival:
Do you want adventure and an endless war against you? Do you want a civ that the game wants to kill by almost any means possible. Then Persia is the best choice. So here's a list of everything that wants to kill you during the game:
*Babylon
*India
*Greek conquerors
*Roman conquerors
*Parthians (inside borders)
*Asvakians (inside borders)
*Turkics
*Byzantine spawn
*Arabian big spawn
*Seljuk conquerors
*a LOT of Seljuk conquerors
*Mongol spawn
*Mongol conquerors
*Mughal spawn
*Turkish spawn
*English east indian company

If you are an experienced gamer in DoC you except all these, but if you are a first-time player, so much war spawning without any notice will 100% frustate you enough to hate DoC for a long time. However, facing all these is in fact relatively easy.

Mesopotamian conquest, Transoxian expansion:
Use the initial army to conquer Babylon, Jerusalem and Sur. Meanwhile train a settler to settle on horse and maybe a second settler to settle on iron. You will see many barbarian in North Persia so founding the cities on the strategic resources is a good idea. If you are confident enough that you will defend these resources found the cities in the nearby deserts. This will gift an extra population point in both cities.

Achaimenid era, Indian expansion:
In achaimenid era you aquire horse ASAP, build barracks and stable sin all your cities and train horse archers. You will face many enemies so don't build anything else except horse archers. The experience gained from barracks and stables will make your horse army strong enough against greco-roman conquerors and after them you can conquer India. Building the three shrines (zoro, hindu buddhist) and cottaging Mesopotamia, Hindus and Ganges will strengthen your economy and fund your large empire.

Sassanid era, Byzantines and Arabs:
Try to discover Feudalism before Byzantine spawn. This way you will be able to train powerful knights and crash the arab units. Discovering pikes can help too, but IMO a mounted army is better. Byzantine and Arabs will spawn at war with you, so there is no need to give away your cities, let them conquer themselves. You have to wait for 10 turns each time before reconquest, else it will cost much more units. After the end of Arab liberation go to conquer Jerusalem (temple of Solomon=more money from shrines), Mecca (islamic shrine) and Egypt (flood plains, cottages and elimination of Arabia).

Turkomongol era, Seljucs, Mongols, Mughals and Turks
Try to discover military tradition before Seljuc spawn. Moreover build walls and castles in your cities, especially the core ones Cuissasiers will be the strongest unit in the world for many centuries to come and you will face many large stacks. prepare yourself and build many of them, at least 20 to 25 cuisassiers. Seljuc will spawn inside you core area and will try to get your core cities and collapse you to the ground. Fortunately you have the first move, destroy all ghulams and then the rest of the units in the following couple of turns. Seljucs will try to drop the defences to zero, so these walls will save you. Fortunately, Seljuc AI isn't smart enough, to conquer one city.

Mongols will take Transoxiana, Mughals Northwestern India and Turks north mesopotamia. Prepare yourself training units, wait each liberation war turns to finish and go back to reconquer what is rightfully yours. Mind the Mongols, because they have large stacks. Mughal stack is small compared to your capabilities and Turks need just a one turn assault.

Meanwhile in Sirajis:
While all other cities train units to defend your empire and your workers improve your lands, Sirajis (the zoro holy city) has to focus on culture. Make sure to discover theatre early and built them in populous cities to start Great Artist pointing. Build Opera House and national gallery in Sirajis. Spread all the religions in Sirajis and build all the cathedrals. Build as many wonders as possible in Sirajis.

Accumulate your great artists in Sirajis and let them wait until industrial or modern era. Be the first to discover Patronage to get a free artist. In the end Sirajis will be able to produce over 500 culture points per turn. Sirajis has to reach 50000 culture points which means you need about 100 turns. You will probably be able to win in industrial era, when each great artist produce 4000 culture points. In my game I used four great artists to gain 16000 culture points in Sirajis and Sirajis produced the rest 35000 by 1690AD.

Republic of Persia:
Facing the english is something similar. Just leave your army defending the Indian cities and wait, you will be able to beat them relatively easily. Now you can start occupying yourself with the URV :D. Adopt republic and scholasticism to max the great artist output and make sure to spread zoroastrianism in as many cities as possible.

The fanatic era:
In 1700AD there are many cities in the world. To reach the 20% you may need to persecute some religions from your lands. In my game Byzantium spread orthodoxy in almost whole middle east, so I needed to switch to Fanaticism and persecute it. Meanwhile I spread zoroastrianism in the whole Persian empire and surrounding regions (Egypt, Anatolia, Levant, Mesopotamia, Persia, Central Asia, Mongolia, Manchuria, Korea, India, continental Europe).

Bugs:
*No overflow bug! But still crash if I try to see Neapolis.
*Indies found Zoroastrianism and Indians found catholicism...
 
Who founds Zoroastrianism?
 
It is intended to be found by Persia. In my games it was constantly founded by indies.
 
I tried dis on emperor.
Greeks conquered me. I only conquered India and Jerusalem.
 
Who founds Zoroastrianism?

It's usually founded in Jerusalem or Afrosiyab in my games. I've even seen it founded in Zhongdu a few times, which completely breaks the game. I don't find it being founded in Jerusalem THAT bad. It's actually a decent place to found it if you're going for the UHV, but it makes the religious victory impossible.

The rare time I actually found it as Persia, I am actually really ecstatic. It's that rare. I don't think this was intended, but it's been a problem for months now.

Another small problem with Persia is when Phoenicia flips a few hoplites. Greece often explores the middle east, and I have seen at least in 1/3rd of my games Phoenicia get around 2 hoplites. I lack defenses against them so it's usually a few units dead at that point, which sets me back and sometimes makes me quit--and for some reason when they get hoplites they are already at war with me! RFC classical world solved this issue by converting the unique flipped units to their default when it happens. It's debatable if that would be too an extreme change for this mod though. Or at least don't have them auto-war when they are that powerful, since I could at least prep first.


Always the Persia. Never another Civilisation.

I am honestly not sure if you're being dryly sarcastic or not.

edit: I've also noticed in games dealing with the latest SVN, AI Babylon sometimes doesn't get Shushan much anymore? It's occasionally independent with an archer and multiple warriors.
 
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