Okay, that makes sense. I could have sworn though that I've hired merchants in a city before and not had it improve my money situation. I'll double-check though. Another thing is, in the first 100 turns, even as a financial leader, I wind up losing nearly all my money and have to crank research down. Is what you describe in your last post what I need to do to remedy that, Sosasoser?
And what happens to cities that have more than 1 religion in them? Thanks.
Hiring merchants will not always increase your money situation, especially if you don't work a high commerce tile so you can hire the merchant.
It's very normal to be losing money early in the game. There is nothing wrong with it and it won't hurt you long term. That early, libraries plus science specialists will probably give you more beakers than a few notches on the slider. As you initially expand your empire, most new cities will actually be losing you money at first. You have to develop them to earn money. A few things to look at:
1) Are you expanding too much, too fast?
2) Are you working high commerce tiles?
3) Can you build a market or courthouse in the city to increase your cash Or a bit later grocers or banks?
4) Any way to increase your trade routes?
Usually in my early expansion (Noble level) my science slider will probably wind up dipping down to about 40%. However, it doesn't matter as long as I am out-researching the AI. The slider will likely not ever get back up to 100% in my games unless I found and spread a lucrative corporation. The slider itself doesn't matter. All that matters is the number of beakers you are generating per turn compared to the competition. Founding a religion, spreading it and building the shrine is another way that I might get my slider back up to 100%, but that is very rare for me to even bother with anymore; I'd rather let the competition spend the hammers on missionaries while spending mine on troops that will let me take over their shrine cities and reap the rewards of their hard work. However, if you can get an early religion, it's a viable strategy.
If a city has more than one religion, my understanding is that there can be some unhappiness depending on your civic. You shouldn't really notice any problems at your level. I haven't paid too much attention to it as generally I know that at some point I'll be switching to Free Religion. Also, the more religions in a city the more temples you can build and increase your happy cap and the more monasteries you can build and increase your beakers until you tech scientific method.