turn 35 was probably me (on normal speed). i played with tasunke and had some barbarians to level my first warrior. nontheless both my neighbours already had hunters - makes shock2 not so worth it.
the game is public (in german, but pictures tend to be the same
tasunke, deity, 18 civs, aggressive ai)
i wrote some small pieces here:
short guide to rushing
most important is to level your troops on barbarians (without getting eaten by spiders). try to get a single warrior to combat3+shock2 (+march) asap.
and go kill your neighbour.
on deity it is important to have the initiative. if you declare war on somebody and another AI decides to backstab you the game is sometimes over - that's why it is deity.
on the other hand it should be manageable to beat the AIs 1:1.
due to the very early availability of the most important buildings, markets and elder councils, as well as city states, you don't have to play rush+build as in BtS (where every conquest takes a builder phase to re-establish). and as there is no lib-race you can happily ignore AIs out-teching you by having better promoted troops.
later on you have maelstrom and several other spells that, together with a bunch of blitz-chariots and city-raider-axemen, allow you to crush all kinds of T4 units with ease.
the hardest part is to get your game rolling early. if you give the AIs time to use their advantage you will loose. grab yourself a nice second capital as soon as possible and the playfield is a lot more even.