Playtest Feedback Thread

I've downloaded it twice now, and unpacking it the second time gave me the same error message, though this time it was at 90% unpacked rather than 85% unpacked. I guess the fourth time I try it it ought to work :p
 
I've downloaded it twice now, and unpacking it the second time gave me the same error message, though this time it was at 90% unpacked rather than 85% unpacked. I guess the fourth time I try it it ought to work :p

Ugh, damn it, alright I can post a new one but it will take me a few days.
 
I've played some more today and I added the patch posted earlier. I loaded up a game as the Franks and I get a message right off the bat telling me that the directory of a certain python file doesn't contain civilization4.ini, or something to that effect. I didn't get any more messages after that, absolutely nothing.

Also, does anyone else get the quick errors while loading the mod and when starting a game in the mod? It happened to me in an older version that I had tested on and it was a known issue. I just wasn't sure if it was still supposed to happen. I just click ignore and keep going.

**EDIT**

I'm an idiot. I just noticed that the popup errors are known. Disregard my mention of it.
 
Sure. Here's one. Strangely enough I got messages from the game after this. I didn't remember any the first time I saw the error. Short term memory loss is just one of the perks of an early morning cleaning job.

newmod.jpg
 
Sure. Here's one. Strangely enough I got messages from the game after this. I didn't remember any the first time I saw the error. Short term memory loss is just one of the perks of an early morning cleaning job.

View attachment 249036

I keep getting that at the start too. Got it with Germany.
 
No idea what could cause it, but it seems to have no negative side-effects.
Maybe it has something to do with the debug thing?
 
I noticed a bit of a graphical glitch. The Persian/Babyloanian/Sumerian replacement for Mt Rushmore has a black spot.
 
Sure. Here's one. Strangely enough I got messages from the game after this. I didn't remember any the first time I saw the error. Short term memory loss is just one of the perks of an early morning cleaning job.

View attachment 249036

There is a file: NewMod/Assets/Python/CvAltRoot.py that needs to be deleted. It's only supposed to be there (and edited accordingly) if you have installed BTS in a non-standard location.
 
Thanks Xyth. :goodjob:

So those of you who got that message, please delete that python file.


I noticed a bit of a graphical glitch. The Persian/Babyloanian/Sumerian replacement for Mt Rushmore has a black spot.

It IS a black spot or HAS a black spot? Do you have a screen you could show me?
 
Just curious if anyone else is having excessive lag between turns?

Typically I play on a Huge Random Map, and experience nowhere near the amount of lag I have been experiencing now.

I know the extra python causes things like that or maybe oversize textures for units.

Yeah there is definitely lag between turns, this is partially due to the DebugDLL being in, but it is also because of texturing and excess files. I am going to cut down heavily on the files in the next playtest.
 
Thanks Xyth. :goodjob:

So those of you who got that message, please delete that python file.




It IS a black spot or HAS a black spot? Do you have a screen you could show me?

It has a black spot, on the left side. I'll get a screencap later today.
 
Oh, I don't know why it does that. Must be something wrong with the nif or the texturing itself, I'll let GeoModder know about it.

I can save you some time though, you don't have to test every civ, some civs share the same ArtStyle. If you go into the CivilizationInfos.XML file you will see a tag that says something like ArtStyle (not UnitArtStyle mind you), and it will say something like "ANGLO_AMERICAN" or "SOUTH_PACIFIC" or "NATIVE_AMERICAN" or something. That is the citystyle the civ uses.

So instead of checking each civ you can just make a list of one civ per style and test it like that. If you want to of course.
 
Oh, I don't know why it does that. Must be something wrong with the nif or the texturing itself, I'll let GeoModder know about it.

I can save you some time though, you don't have to test every civ, some civs share the same ArtStyle. If you go into the CivilizationInfos.XML file you will see a tag that says something like ArtStyle (not UnitArtStyle mind you), and it will say something like "ANGLO_AMERICAN" or "SOUTH_PACIFIC" or "NATIVE_AMERICAN" or something. That is the citystyle the civ uses.

So instead of checking each civ you can just make a list of one civ per style and test it like that. If you want to of course.

My video card weeped when it realized that. I had every single civ on one continent, one city each. Same buildings, 100 pop, 2000 culture. Tested out each era.

I do love that some civs have... fairly unique art styles to themselves (Mongolia especially. I now -have- to play as Temujin. -Have to-.)
 
So, has anyone tried out Xyth's solution to that python file issue? If so, did it work?

I am probably going to play about two more games myself with this playtest and then continue working on the mod. So try to get me as much information and feedback from your playtests as you possibly can.
 
Back
Top Bottom