Whatever you do, don't give us the BS 1 nuke per game crap that Revolutions stuck us with
if you drop 2 nukes in the same spot, I'm pretty sure all the units always die there. Its still really nice to wipe enemy doomstacks, if you can get a bomber or spy to find them in their own territory.
also, 99wattr89 - It wouldn't, but it sure would slow down production of spaceship components, in any nuked city. With spies, or just high espionage levels, and nukes, you could effectively cripple a civs ability to not only build spaceship parts, but build new military, considering those are likely to be some of the most productive cities. If you caught his doomstacks, and hit them twice, you could really do serious damage, with less than 20 nukes, which isn't unreasonable.
The spaceship isn't hosted in a particular city, so how would destroying a city stop a launch?
I was thinking of BTS where razing the capital will stop an already launched ship![]()
Whatever you do, don't give us the BS 1 nuke per game crap that Revolutions stuck us with
My guess is that nukes will at the very least reduce the health bar of a city to zero, making it completely defenceless, as well as a population reduction. It would be good to see tactical nukes that have an area of affect, whereby all units in the surrounding hexes of the target would be badly damaged.
Ew, no.
Making a city defenceless in one hit is far too powerful, that's a horrible idea.
It should do some damage with each hit, not make a city defenceless after just one.
I must disagree with a lot of people here. A 1 population is totally different from a razed city because nukes don't destroy wonders. Thus, you cannot prevent a cultural victory even with an unlimited ammount of nukes & you just have to send some land troops. I find it kind of odd.
So you want nukes to be glorified artillery/conventional missiles with big diplo impact?
Personally, I think nukes should be stronger, but super expensive.
So you want nukes to completely break the game?
They're already powerful enough, and making them cost more is meaningless, because big civs will still build all they want.
I also said they should have a lesser diplomatic impact - check my earlier posts.
Razing just the capital stops a launched ship? That's wierd. I don't think that's ever come up in a game for me.
You might as well just have a proviso that nukes can't destroy capitals.
Nukes never destroying cities at all is just frustrating - it makes them feel like blunted weapons, and doesn't really limit thier power, since other than for supporting a spaceship in flight, that 1 population city with no buildings in a sea of fallout is worthless.
Yeah, not quite sure about that one, what size are you talking about because with megaton and multiple megaton nukes, bye bye city (unless of course it was bunkered, but then they'd all become zombies trying to eat everyone, right?)Well one nuke can't estroy a city, a portion of it certainly, but not the whole shebang, that would require multiple nukes, and isn't really necessary as one nuke basically makes a city worthless.
I've never agreed with this argument. The first (successful) nuclear weapons program was immeasurably more difficult than later programs - much of the technology is now in the public domain. Iraq was able to build nuclear facilities that were reproductions of America's facilities due to the accessibility of information.edit: new rant, make it so that every civ has to build the Manhattan project , or steal the technology or buy from someone who has built it. seriously sid how many countries suddenly learned the secrets of nuclear technology after America built the Manhattan project?
I would just like the AI to think twice before using nukes. Most games I'm in they fire one off as soon as they get the tech, and eventually you have an entire continent of fallout affected terrain
Ew, no.
Making a city defenceless in one hit is far too powerful, that's a horrible idea.
It should do some damage with each hit, not make a city defenceless after just one.