Review current status:
- looks like tech is refrigeration followed by superconductors for laboratory
- 6-8 cities are 1-2

- not unmanageable. Not necessarily seeing a downside to switching to environmentalism - as we have no corporations to be concerned with increases maintenance. The +1 trade routes we have now is kinda nice though. Punt this issue for further discussion (in the meantime, we'll see what supermarkets/hospitals/etc do for

)
- bleeding 190

per turn, but can decrease to < 20

per turn with -10% science. Since we have > 4000

, keep

high.
- Other than that, keep power up there and shoot for the stars.
Should be a quiet turn set (yes, I like to tempt fate every now and again)
Turn 355:
zzz
Turn 356:
- London: drydock > three gorges dam
- canterbury: battleship > public transportation
- coventry: battleship > battleship
- newcastle: observatory > hospital (2

)
Good event: -10% inflation, or spend 400 to get -25%. Go with -25% for 400 bucks please, Alex.
Results in going from -190

/turn to ~-120

/turn.
Turn 357:
- refrigeration in, tech superconductors (she can manipulate reactions - 10 points to whoever can claim the reference
without looking it up!)
Turn 358:
- zzz
Turn 359:
- canterbury: public transportation > supermarket
- chaco canyon: customs house > supermarket
- newcastle: hospital > supermarket
Turn 360:
- york: hospital > supermarket
- nottingham: tank > supermarket queue another tank
- hastings: hospital > supermarket
- coventry: battleship > battleship
- warwick: destroyer > bureau (dont need anyone walking in unchallenged to steal our space tech!)
Turn 361:
- Mound city: hospital > supermarket
- newcastle: supermarket > university
Turn 362:
- superconductors in, tech computers (gateway for some space ship stuff, plus we might want the internet to keep our backwards AI friends from catching up)
- annoying event: cigarette smoker burns down theater in cahokia, spend 50

to rebuild.
Turn 363:
- notthingham: tank > laboratory
- canterbury: supermarket > observatory (mine as well get labs here to build SS casings or something)
- coventry: battleship > lab
- national park: university > bureau
- Apollo program completed!
Turn 364:
- york: supermarket > laboratory
- hastings: supermarket > laboratory
- cahokia: tank > laboratory
- newcastle: university > laboratory
- brighton: tank > observatory
Turn 365:
- mao asks us to switch to State property. Nah. (although on 2nd thought - the extra 10%

might have been nice). Oh well - Mao can suck it
- chaco canyon: supermarket > observatory
- good even in chaco canyon results in +4

from coal plant
Stopped here
- from here on out, the game will be a push to the space race, which means relatively uneventful. So maybe the next turnsets should be a bit longer like 20 turns. Just a thought - I'm fine either way.
- we are mostly out of the

issue - but there is 1

in a couple cities.
- building labs for

and SS production
- continued having a couple cities build units just to keep power up.
- TGD almost done in london, so dont waste

on coal or hydro in cities.