Thalassicus
Bytes and Nibblers
A general guideline of mine has been for specialists to be favorable for tall/peaceful empires. A free world wonder on the wonder-boosting policy in Tradition makes more sense to me than a free world wonder from the Liberty tree, which is why I moved the effect from Liberty to the wonder-improving policy. I want to move the free great person from Liberty back to Freedom and add something else in its place in Liberty, though I haven't figured out what yet. For now I'm just doing simple data edits and will eventually get to the more complicated manually-coded effects.
Freedom probably won't have a left-right specialist-improvements split the same as Commerce or Rationalism. Freedom will have 5 specialist-improving policies (including the opener) so it'll have to be some different sort of mix. I might also swap the Freedom opener with another policy in the tree, or add some new effect like how Democracy used to give a free great person.
If policies were just directly combined they would become overpowered, but whenever I move or merge policies I also adjust the effects to keep it balanced.
Freedom probably won't have a left-right specialist-improvements split the same as Commerce or Rationalism. Freedom will have 5 specialist-improving policies (including the opener) so it'll have to be some different sort of mix. I might also swap the Freedom opener with another policy in the tree, or add some new effect like how Democracy used to give a free great person.
1. It's OP when you're combing policies (Wonder production + culture-per-Wonder), which is what I believe Ahriman proposed, and I responded to.
2. If by this you mean vanilla Aristocracy, then buffing it presumably makes it even more OP on lower-difficulty games, right?
Or am I missing your point?
If policies were just directly combined they would become overpowered, but whenever I move or merge policies I also adjust the effects to keep it balanced.
