Poll for Replay #10

Which leader shall I play in Replay #10?


  • Total voters
    35
If I make one person crack a smile with my comment, it doesn't even have to be a big one, it was worth it.

"Broken clock" ! That's all I say to that :) .

Out of curiosity, how is this thing going to play out? I know that there are a lot of stops and starts when playing a HoF-style game. Are you going to record the first 50 moves of several games and then pick the one that you want to play forward with? Or are you just going to take the start that you've chosen and play it out until the end?

I guess I'm gonna play until the Mids either either go to me or not. Rusten built them in 1300 BC and created such insane amounts of Great Persons in his game, that it'd be very hard to compete with him, if I wouldn't try to get the most out of PHI. With Isabella I wouldn't have to do this, though it still would probably be the right approach. I'm currently already creating maps, and that with this poll still going for almost two weeks, so I'm guessing that I'll have a very good map too. The start does matter as I'll play the maps in the order of the best starts, but if the map isn't good enough, I can throw it away too. It's not gonna be as difficult as it was in the current Gauntlet, I guess I need to play 5 maps at max. , maybe 10, but probably not more. I'll play a Quick Spacerace before recording the video to get comfortable with the speed too, so I'll be well prepared for this.

This is part 10 of the Replay series, so it must become awesome. The video I recorded for Replay #9 would have been legendary, because of getting a #1 HoF-slot for Conquest on a Large Boreal map and normal game-speed. This time, the map will be much better, so I hope that Quick gamespeed compensates a little for this, and then I learned really very much since Replay #9 ofc. , so I hope that I can show much better gaming than I could have back then.
 
I agree that showing how to get War Chariots going on quick speed would be a good video. It's not interesting to see you stomp on a bunch of archers (maybe longbows) with late game UUs like Cossack, Conq, etc.

Save yourself the map gen headache and just start in Classical era.
You can easily beat 1670 even tho it's a non-ancient start. Look at Huge/Deity/Normal/Raging for comparison.
 
I voted for Isabella as I would like to see SPI leveraged.
I recently discovered replays and really appreciate the work put in and expertise shared so clearly.
 
I agree that showing how to get War Chariots going on quick speed would be a good video. It's not interesting to see you stomp on a bunch of archers (maybe longbows) with late game UUs like Cossack, Conq, etc.

Save yourself the map gen headache and just start in Classical era.
You can easily beat 1670 even tho it's a non-ancient start. Look at Huge/Deity/Normal/Raging for comparison.

You seem to underestimate the AIs on Quick speed, or how do you think Cuirrs vs. Archers would be possible? Cuirrs vs. LBs + Muskets is a widespread war-scenario, and in the game I played in Large + Normal + Boreal, one AI even reached Infantries.
 
I voted for Isabella as I would like to see SPI leveraged.
I recently discovered replays and really appreciate the work put in and expertise shared so clearly.

Thx m8 :) .
 
Isa. Hoped brennus, but let it be Isa
 
Nice, Izzy is getting more votes :) . I think Ramesses is already beaten, though one never knows, he got the most voices since yesterday evening. I think we can rule out Gandhi completely already, seems that noone really likes him, I do neither, Ramesses is just better and Isa and Frederick are more interesting.

Happy further voting and discussing m8es :) .
 
Throw out Ramesess too completely. Too easy for you.

Both Isa and Frederick are more challanging o more interesting for us. Now is the choice before brilliant UU of Isa and huge handicap with Fred by having scout at start.
I like seeing how you deal with Isa techs rather than exploring huts, so trhat is why I voted Spain
 
Starting with a Scout is great on Quick speed. Workerstealing will be almost impossible, and without a Scout, it's almost impossible to meet all civs before Alpha. The problem of Frederick is that SPI is so extremely strong on Quick. SPI is already strong on other speeds, but on Quick it really saves a lot of years. Then the better UU of Isabella. I'm still undecided though, so I'm happy about every vote. :)
 
You're probably right that Gandhi or Ramesses would be too cheesy, I still remember that it's possible to rush two civs with War Chariots on some maps, I'd probably even croud the map with max-opponents then, which would leave most civs with place for 2-3 cities, while I would have something like 5-6.

Another video - great! :yup: I'd like to see the real power of War Chariots in action. In some deity attempts (just for fun) I rushed one Civ with them, but economy was always a problem. So this is my vote: to see how things must be managed and try to learn how to do it :mischief:!

Ramesses - simply because I like it!!!
 
I do not really care for the leader but I would be really interested in a game demonstrating a Cultural, relatively peaceful victory.

I've watch quite a few Youtube replay and they mostly revolve around strong waring with either Horsearcher rush, elepull, CuirCannon and what not. Does not need to be a "cheese" HoF deity game to be interesting to watch, IMO.

Now that I've barfed my opinion, I'll go back to read the thread from the start. ;)
 
Pick :queen: Isabella to force you to build some castles :devil: (unless you went for cuirs :( )
 
I'd say go with ze German. I only have one hand to type with, but being short, it would be interesting to see what you can do with a presumably weak civ/leader.
 
14:10 for Isabella atm. , and Ramesses up to 7 votes :) . Interesting how this poll can turn around :) .

@ pandamancer: I think I've built exactly 1 Castle in the whole of my CIV-time, which I believe was in the Major Gauntlet I won, where the requested victory type was (espionage-assisted) Cultural Victory. In this game, Citadels could be really nice in a few cities, as drafting is usually to strong to pass on it, so Cannons could be helpful.

@ Pangaea: Thx for your vote :) . Are you still on vacations?
 
I voted for German, for the flavour and also it would be interesting to see how you time GAs without SPI. Phi leader has easier time getting GPs for GAs.
 
I voted for German, for the flavour and also it would be interesting to see how you time GAs without SPI. Phi leader has easier time getting GPs for GAs.

I love PHI and GAs, but this is Quick speed. I think switching up to 3 Civics is possible in 1T of Anarchy. The short GAs will make it difficult to pull of maneuvres like switching to Nationalism to draft troops or switching to Pacifism to generate a lot of GPs, but I think they're still possible.

Thanks for your vote :) .
 
For the tutorial purpose a Replay #10a and Replay #10b would be the cherry on the cake. Izzy and Freddy are such different leaders who invite to so different strategies that it would be awesome to see how far one or the other will bring you in the game, especially with all other settings - map, speed, opponents, etc. - being the same and maybe even playing in parallel, like 10 turns this game, then 10 turns that game, etc.

Just an idea, I can imagine that playing and recording needs a lot of time you don't like to spend for two games.
 
Some people don't seem to have an opinion. I saw two people reading this thread yesterday, still no votes were added. I'd probably vote for all as a sign I had read the thread if I would have been in there place, but they probably think "what if I change my mind and do want to vote" :D .

@ Todelotti: Replay #10a and Replay #10b are just way too much work. Recording one video alone already means suffering weeks, because playing for a video is much more stressful than it is normally, as one doesn't want to make too many breaks and play too slow. Also, playing two games for the same slot only makes sense if one doesn't get the #1 slot on the first time, and then I'd probably still want to play with the same leader, to have the bonus of having adapted to him / her already.
I personally think the traits are balanced really well. Quick speed does give SPI an advantage, but the combination of PHI and ORG should still about about equal to SPI + EXP. I guess that Frederick would get better the slower the speed, while Isabella would get worse too, so Quick speed probably also isn't too good for showing which traits are better. It's more for showing which tactics really work well, with speed not being important, because tactics that work on Quick, work on Normal, Epic or Marathon more than ever.
 
@Seraiel: Nevermind, I'm clueless, but I almost expected that two well played and recorded games are too much work. I'm actually fine with either of the leaders and will definitely watch the result. But I stick with my Freddy vote because somehow I expect more a conquest driven by a solid economy (which has to be built at first) rather than a conquest driven by a strong unit. It seems more generally applicable to various leaders who don't have a (early enough) UU that is especially suited for conquest but just need to rely on the "standard units" of the different eras.
 
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