Poll: How often do you pillage?

How much is pillaging a part of your strategy

  • What's pillaging?

    Votes: 6 4.1%
  • I prefer annihilating my foes

    Votes: 14 9.5%
  • Only if I'm not strong enough to take their cities.

    Votes: 27 18.4%
  • I do it to deny strategic resources and the like, but not a lot

    Votes: 80 54.4%
  • It's a way of life

    Votes: 16 10.9%
  • Other.

    Votes: 4 2.7%

  • Total voters
    147
Early on, I love to steal all their workers, then pillage the hell out of an opponent I'm not able to beat outright... it can set them back centuries at virtually no cost to myself.
I can return a number of times raiding and bullying for techs, and when I've grown into my natural borders and wish to expand I will face a crippled civ.

By the time I have access to siege units, I'd rather take cities outright though.
 
Its especially fun to find a small island with a few barb cities on it, and pillage the whole thing for the cash. You get decent money off cottaged tiles, depending how big they have gotten. Often the cities are in weak areas of tundra and ice, so unless they have a resource you dont, its not worth the maintenance to keep them, so pillage away and crank up that tech slider another notch without fear of a higher "You declared war on our friend" diplomacy hit.
 
I'll pillage if I have to end a war before taking a bunch of cities - meaning the AI will need to rebuild everything for me before I invade again, but it slows them down.

One exception: Keshiks. I think it's reasonable to keep a 4 AI continent on its knees with nothing but an early enough pile of keshiks. Pillage everything, hunt workers and make sure no one hooks up iron or copper, and you can essentially reserve all the AI capital spots for yourself once you build some catapults and get them there.

Remove culture, suicide a couple, and pile the pillage-happy keshiks in for the kill. It's really quite lovely.
 
I do milited pillaging (resources + the odd tile now and then) because I often don't have the units/time to do so.
When you send a fast moving stack behind enemy lines, you don't want to stop and go sightseeing, do you? That's what the AI does, and we all know it sucks in wars.
When you have a slow moving stack, it needs to stop to pillage, making it even slower. No good.
 
Two cottages are like a goody hut gold pop. I feel bad when my armies not doing anything, as in one sense, the more turns armies are doing something useful, the more cost effective they are.
 
A couple that haven't come up:

Post-razing pillaging. When you raze an enemy city and you're not planning to rebuild in that area soon. You pillage everything in sight so that it's not a freebie for anyone else to build there.

Last turn of war pillaging. You're not going to finish an opponent off for some reason... war weariness, he's ready to capitulate, you've already got his best cities, whatever. On the last turn of the war, you pillage as much as possible, then negotiate peace at the very end of the turn. Depending on circumstances, can net you a few extra GP, and slows his recovery a bit.

Waldo
 
In the early game before the AI has popped it's borders I pillage the roads the AI builds in neutral territory. This disrupts their trade network and encourages them to send out workers into the neutral territory which are easy to capture when I'm ready to DoW.

I like to pillage when I'm not in a war but two AI's are at war. I'll send up to 5 units over as observers and will relentlessly pillage any tiles that become neutral when the AI captures each others cities.

When in full war mode I will not pillage around cities I intend to capture but I'll pillage improvements I intend to build over and improvements not in the fat cross (the AI has a tendency to improve everything).

I will pillage everything around a city that one of my AI allies captures and any tiles that are not in a fat cross of one of my target cities.

All this depends on having spare units.
 
I like to pillage when I'm not in a war but two AI's are at war. I'll send up to 5 units over as observers and will relentlessly pillage any tiles that become neutral when the AI captures each others cities.

Very cunning. If the UN did this it would save a lot of money :lol:
 
Last turn of war pillaging. You're not going to finish an opponent off for some reason... war weariness, he's ready to capitulate, you've already got his best cities, whatever. On the last turn of the war, you pillage as much as possible, then negotiate peace at the very end of the turn. Depending on circumstances, can net you a few extra GP, and slows his recovery a bit.

Waldo
Just did this exact thing to Tokuwanka. Took 3 of his cities, and my cities were VERY unhappy from all the whipping and drafting, so I pillaged with a dozen Cavalry, not fearing having them solo on tiles, and then gave him his peace. Worked like a charm. I wish I had brought more units up to do it, to be honest, next time I go to war with him
I like to pillage when I'm not in a war but two AI's are at war. I'll send up to 5 units over as observers and will relentlessly pillage any tiles that become neutral when the AI captures each others cities.
COOLEST TRICK EVER! I have GOT to try this very soon!
 
I pillage strategic resources the enemy doesn't have spares of if it will stop them from building better troops. I also pillage tiles that I plan on building over after I capture it anyway, might as well get some free money.
 
I pillage all the time with certain civilizations.

Zulu Pillaging Division: Archer, Axeman, Impi, Impi.

Mongolian Pillage Squad: Longbow, Crossbow/Mace/Axe, Pikeman, Keshik, Keshik.

It only moves one square, but then the Keshiks or Impis pillage whatever square they move into... even mines on hills!


That's the way I do this also; two mounted units to kill the improvement and the road, and assorted diverse security such as an axeman, spearman, archer, etc.

Each turn <bloop> another of my opponent's squares are wasted


However, if I have any inkling of occupying the territory, I do not pillage towns / villages - they take too long too build up, and I want to use them


Later in the game, for a big, populous country that depends on their resources for health and happiness, they're going to lose all of them through strategic bombing. I know no money comes out of this, but, boy, after that's done it seems like the whole thing collapses at once ....:evil: :mwaha:
 
If there is a war near my borders then I will go and pillage and chop trees if a city's cultural boundary shrinks due to being captured. Other than that I never seem to have the time or units, probably because I am normally a peaceful builder so am reacting rather than dictating.

Now if I could play William the Conqueror then things would be different.

The King stopped at nothing to hunt his enemies. He cut down many people and destroyed homes and land. Nowhere else had he shown such cruelty.

To his shame he made no effort to control his fury and he punished the innocent with the guilty. He ordered that crops and herds, tools and food should be burned to ashes. More than 100,000 people perished of hunger.

I have often praised William in this book, but I can say nothing good about this brutal slaughter. God will punish him.

http://en.wikipedia.org/wiki/Harrying_of_the_North
 
It depends.

If it's a nearby opponent whose lands I want to integrate into my own, obviously I'm interested in keeping collateral damage low.

If it's an overseas war, I'll pillage relentlessly. Ideally, there won't be a single improvement left standing. I'll raze cities regardless if they house wonders or holy shrines, and then I'll make sure I pillage the ruins as well. If the region is still heavily forested when I come around, I like to use captured workers to chop, slash, and burn all the woodlands as well.

Hehe, thanks to BTS, city ruins can give research boosts. Wow, you and Lord Kitchener must be buddies :lol: !
 
It depends.

If it's a nearby opponent whose lands I want to integrate into my own, obviously I'm interested in keeping collateral damage low.

If it's an overseas war, I'll pillage relentlessly. Ideally, there won't be a single improvement left standing. I'll raze cities regardless if they house wonders or holy shrines, and then I'll make sure I pillage the ruins as well. If the region is still heavily forested when I come around, I like to use captured workers to chop, slash, and burn all the woodlands as well.


lol! And you say to hug it out...
Chopping enemy trees doesnt give them production bonuses, right?
 
If I recall correctly, you can't chop trees or jungles in other cultural borders.
I heard that if you chop trees in neutral lands near opponent cities, they can get a boost, don't know if that is true.
 
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