POLL: strongest civ in civ5

who is the strongest civ?

  • America

    Votes: 12 2.5%
  • Arabia

    Votes: 19 3.9%
  • Aztec

    Votes: 6 1.2%
  • Babylon

    Votes: 42 8.6%
  • China

    Votes: 54 11.0%
  • Egypt

    Votes: 10 2.0%
  • England

    Votes: 6 1.2%
  • France

    Votes: 49 10.0%
  • Germany

    Votes: 4 0.8%
  • Greece

    Votes: 26 5.3%
  • Inca

    Votes: 11 2.2%
  • India

    Votes: 11 2.2%
  • Iroquois

    Votes: 8 1.6%
  • Japan

    Votes: 31 6.3%
  • Mongolia

    Votes: 24 4.9%
  • Ottomans

    Votes: 10 2.0%
  • Persia

    Votes: 37 7.6%
  • Polynesia

    Votes: 10 2.0%
  • Rome

    Votes: 29 5.9%
  • Russia

    Votes: 20 4.1%
  • Siam

    Votes: 46 9.4%
  • Songhai

    Votes: 19 3.9%
  • Spain

    Votes: 5 1.0%

  • Total voters
    489
I find America is a very easy civ to play with if you want to go on a conquering spree. I just build tons of ranged and siege units and sit them one hex out of site of the city/unit I am fighting and blast the oblivion out of my enemy, as the UA of America is increased range of sight. The UU's of America help with this too, the minuteman avoids terrain movement costs so it's really hard for it or any upgraded versions of it to get bogged down in a fight I don't want it to be in, and the B-17 is my pet city killer... seriously, I often just wait until I can build B-17s and then its game over since the B-17 has siege promotion. Also the extra range of sight UA means I can just go settling the countryside with unprotected settlers for the most part as the settlers will be able to see any threat coming in enough time to move out of the way, that is given the proper terrain is there (hills nearby, open plains, etc.).

What difficulty are you playing on? In my experience, once you hit Emperor(?)+ your enemies are going to have enough units that any unguarded siege or ranged units are going to be minced meat pre-artillery. I can see it being useful on lower difficulties, but even then I don't see how that makes them better than, say Siam, especially when compared with some not-that-great UUs.
 
i think ill play as siam next time lol. i realized that i'm always opting for food growth combined with a strong economy to sustain asap expansion. i rarely befriend a cultural or militaristic city-state so Siam is a good bet for me i think. culture and science can wait. they shouldn't be the focus because they come anyways...i'm not too fond of the rationalism tech tree. the free 2 techs look awesome but they come too late to really make a difference and the other things in that branch are garbage but maybe i'm wrong.
 
To poster that said Spain is totally dependent on luck of finding wonders( for the big gold early). I think that many civs are just as dependant on luck. I've seen many posts on Rome beeline to iron working then pumping out prats, this seems to be accepted as a valid strategy. however many times we've all shot straight to iron working, then sorry no iron ANYWHERE near by ---is it time to start the game over??---- Point being all civs need a little early luck on the higher difficulties (imm/diety). I've had a good track record playing Spain solo and multi on immortal (not so much on diety):sad:. Their UA and UU are very underrated imo esp the Conquestador with it's movement and no pen on city attacks abilities. Try a game with Spain on imm before panning them. I'd take them ahead of france, rome, greece anytime...
 
To poster that said Spain is totally dependent on luck of finding wonders( for the big gold early). I think that many civs are just as dependant on luck. I've seen many posts on Rome beeline to iron working then pumping out prats, this seems to be accepted as a valid strategy. however many times we've all shot straight to iron working, then sorry no iron ANYWHERE near by ---is it time to start the game over??---- Point being all civs need a little early luck on the higher difficulties (imm/diety). I've had a good track record playing Spain solo and multi on immortal (not so much on diety):sad:. Their UA and UU are very underrated imo esp the Conquestador with it's movement and no pen on city attacks abilities. Try a game with Spain on imm before panning them. I'd take them ahead of france, rome, greece anytime...

Spain's UA is high variance, of that there is no doubt. It is arguably the most high variance of all the UAs or UUs. It has to be due to how powerful it is. Every time you play Spain there are at least 8 (?) El Dorado's on the map. On high levels the odds of you finding one first is still low due to how quickly the fog is gobbled up by assisted AIs.

Compare that to Rome's dependency on early iron to get use out of it's UUs and you'd have to say that Rome is subject to significantly less variance. In order for those units to be useless there needs to be no iron in your capital, none to settle, none to ally for and none to trade for. So Rome gets use out of those units in the majority of games where Spain gets no use out of it's UA in the majority of games, but makes up for this in the spectacular games when you have 1000 gold on turn 5. (Actually Spain still gets the small bonus help when finding a NW that's already been found, but this is neither here nor there, the main benefit of this UA is when you're first and it comes early)

But I take your point about luck playing a roll in every game, I just think that this applies doubly to Spain and more so to them than anyone else.
 
I voted Egypt. Got many good games with them. They are nice in multiplayer. I often build many wonders late medieval-rennaissance era.

Faster NC,NT,IW,...name it. Free UB with 2 free happiness? Do i need to explain? These burial tombs roughly equal to free coliseums with culture! awesome. UU is kind of meh but if lot of plains around they can be useful to ''catch'' ennemies.
 
I voted Egypt. Got many good games with them. They are nice in multiplayer. I often build many wonders late medieval-rennaissance era.

Faster NC,NT,IW,...name it. Free UB with 2 free happiness? Do i need to explain? These burial tombs roughly equal to free coliseums with culture! awesome. UU is kind of meh but if lot of plains around they can be useful to ''catch'' ennemies.

ouais mais les chariots archers sont plutot bof

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ouais mais les chariots archers sont plutot bof

C'est ce que je disais(That's what i said).

Both UA and UB are strong enough to compensate a below average UU.
 
in regards to this poll, they should definitely give spain, germany, aztecs, inca and england a buff.

also, i'm also wondering why 7 people voted for america. they seem one of the worst in my opinion but i've never played with them.
 
i must try the aztecs. they seem so bad.

They're not that bad, especially if you can find a smaller, weaker Civ to keep a perpetual war with and farm their units (kinda like the real aztecs).

Especially with the Jaguar Warriors, make enough of them and upgrade through the years and they can be pretty nasty, remember that the promotions are permanent.
 
Same here. Keshliks are almost unbeatable. They can even put a human opponent in trouble. :)

But is that power enough to capture all capitals? (asking out of ignorance since I've never tried them) If you play on a huge map with 11 opponents will your happiness tank before you can get them all?

Will the world gang up on you? What about if the map has islands or continents? Im assuming a completely random map.
 
I never know what to do with GSs: Convert them into an academy or free tech?

I have a process I use:

Take the most expensive tech that you would pop the scientist for in cost of beakers. Then divide by the beakers the scientist would produce without any modifiers. This will give you the number of turns that the game would have to continue to justify making a tile improvement.

Now I am making some big assumptions here in ignoring the +% modifier buildings, but I feel they may be neutralized by the time value of research. One tech now all other things being equal is worth more than equivalent pieces of that tech spread out over the future.

This still may be flawed and if you see improvements please share.

For example you get a scientist, and the tech you would use costs 2,000 beakers. If the scientist makes 6 beakers per turn with an improvement, then the turn hurdle is 334.

2,000 beakers/6 beakers per turn= 334 turns

If you feel the game will go on for another 334 turns then build the improvement. If you feel that you can win in 200 or so, then pop it now.

This is subject to override though based on situations. Say youre invaded by a technologically superior army, you may want to pop one for rifling immediately.
 
in regards to this poll, they should definitely give spain, germany, aztecs, inca and england a buff.

also, i'm also wondering why 7 people voted for america. they seem one of the worst in my opinion but i've never played with them.

Real life nationalism?
 
There aren't a best civilization.It depends the kind of map,the distribution of strategic and luxury resources,the size of the map(I think Spain is good for small maps,but its start bias chooses a place near a nw) and of course,your choose to win. Even Babylon isn't so strong all the times. For example,in archipelago maps with high sea level,it gets harder to choose a place to put academy.
 
Siam.

Nah, they really are that good.

Well, minutemen and their UA is that good. B-17's kinda suck.

I actually like America. 1 extra sight for every land unit is extremely helpful, and like Japan's UA it is beneficial for the entire game. Definitely a sneaky-good trait, it can be leveraged quite well to keep your eyes on the battlefield from the beginning and/or spot an early rush a turn early.
 
Spain's UA is high variance, of that there is no doubt. It is arguably the most high variance of all the UAs or UUs. It has to be due to how powerful it is. Every time you play Spain there are at least 8 (?) El Dorado's on the map. On high levels the odds of you finding one first is still low due to how quickly the fog is gobbled up by assisted AIs.

Compare that to Rome's dependency on early iron to get use out of it's UUs and you'd have to say that Rome is subject to significantly less variance. In order for those units to be useless there needs to be no iron in your capital, none to settle, none to ally for and none to trade for. So Rome gets use out of those units in the majority of games where Spain gets no use out of it's UA in the majority of games, but makes up for this in the spectacular games when you have 1000 gold on turn 5. (Actually Spain still gets the small bonus help when finding a NW that's already been found, but this is neither here nor there, the main benefit of this UA is when you're first and it comes early)

But I take your point about luck playing a roll in every game, I just think that this applies doubly to Spain and more so to them than anyone else.

I think if you are playing an iron working based strategy on deity that is important that you be the first (or close to first) with iron this means no trading or allying for it. So it has to be in your capital radius or close by. I find this to be a very hit or miss proposition. True probably more likely than finding one or more nat wonders with Spain, but since I lose more than I win on deity anyway I'II take my chances looking for a big start with Isabella.
 
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