In theory, the Musketeer should be the most powerful. Speed kills.
In practice, they are partly deprecated by game mechanics, such as the inability to cut a road or rail while there is an improvement on it.
But mostly, they lose value in actual games because of the A in AI. Computer opponents over-defend cities which aren't threatened, make poorly-selected counterattacks, often fail to threaten multiple cities when on the offensive, almost always fail to use defensive positions outside of an immediately-threatened city, do a lousy job of reinforcing cities under siege, burn through units attacking mixed-type military stacks, and are utterly incompetent at retreating wounded units.
But against a human opponent, I would gladly take the Musketeers.
-J
In practice, they are partly deprecated by game mechanics, such as the inability to cut a road or rail while there is an improvement on it.
But mostly, they lose value in actual games because of the A in AI. Computer opponents over-defend cities which aren't threatened, make poorly-selected counterattacks, often fail to threaten multiple cities when on the offensive, almost always fail to use defensive positions outside of an immediately-threatened city, do a lousy job of reinforcing cities under siege, burn through units attacking mixed-type military stacks, and are utterly incompetent at retreating wounded units.
But against a human opponent, I would gladly take the Musketeers.
-J